Everything but the white roof effect looks pretty damn good to my eyes. ...
Everything but the white roof effect looks pretty damn good to my eyes. I can't wait to get my hands on the game. I have always loved these kind of games loved the GT series liked the first forza.
i am getting confused with this framerate issues. if the game runs at 60fps, is it fixed all the time???
ok so basicly this replay is looking better then actual gameplay??
I think you're being mistaken because during gameplay, the FPS is locked at 60 whereas the replay mode is locked at 30fps with some additional pp effects. This is much akind to GT:HD.
Perhaps if someone can provide us with a gameplay video?
so i take that as framerate will always be 60 during real time gameplay :smile: without significant fall in framerates???
Like this one? The damage modeling is clearly not... to do that kind of modeling costs thousands.
Looks incredible now. Pretty sure Che/T10 Director said the game is LOCKED at 60fps during gameplay.
Looks incredible now. Pretty sure Che/T10 Director said the game is LOCKED at 60fps during gameplay.
Of course, "physics based" damage modeling means doing an elastic/plastic finite element analysis over a very complicated composite object... something that takes hours or even days on the most powerful CPU's out there. Don't expect to see "physics based" damage modeling in the next generation, or the next, or the next, and probably not the next either, likely the next few after that either.
p.s. - the software alone to do that kind of modeling costs thousands.
I don't believe those calculations need to be nearly that complex in order to achieve an acceptable result in a video game. Just like any other physical simulation you can greatly simplify the model at the expense of accuracy.
I fully expect a move away from pre-made damage models and one toward real-time deformation with the next generation of consoles.