Nick Laslett
Regular
I love this kind of topic, especially the juicy technical details.
I only have a PS2, so can't comment on other platforms. Althought over on the RLLMUK forum, a reputable developer (John Pickford) who has shipped many games, says that Z:TWW runs at 60fps. I never played the game, but I trust this guy's opinion.
Anyway back to PS2 game engines.
I'm more impressed by free roaming streaming engines that you find in games like Jak2 and Primal.
The levels in MGS2 were very small with a lot of loading in between rooms. Just like Return of the King. These games are graphically very impressive on the PS2, but the play area is so small. At least Rotk has a lot of enemies on screen at once, MGS doesn't even have that.
With fighting games, again the fixed camera and lack of characters does little to impress me.
The same with GT3, you're just driving down a spray painted tunnel, you would expect the scenery to look nice. I use the first person view so it doesn't even have to render my vehicle. Althought the artwork was not as good, Burnout 2 technically impresses me a lot more than GT3. It runs in Prog Scan for a start. It seems to render a lot more polygons, have more effects and the AI is not scripted. GT3 just has much better art.
The Baldur's Gate engine was impressive for the crisp visuals on an interlaced display, but again it had a very restricted camera view. The way it would remember where all the dead bodies were for a whole level was very impressive.
Here is what gets me excited about a game engine:
1. Free camera
2. Prog Scan
3. 60 fps
4. Level Streaming
5. AI
6. Interactive environments (you know, things you can shoot and smash!)
7. Number of characters on screen
8. Number of Polygons/Texture Quality
9. Lighting
10. Visual Effects
The game that comes closet to matching that list is Jak2, but it does fall down on interactive environment. Primal is only 30fps and also lacks an interactive environment. BGark Alliance has the interaction but lacks a lot of other things. MGS2, has interaction in spades but also lacks a lot of things.
A combination of the level streaming and flexible camera found in Jak 2 + the interactivity, AI and special effects found in the MGS's engine would seem like perfection to me.
Hopefully MGS3 will delivery something near to this.
I only have a PS2, so can't comment on other platforms. Althought over on the RLLMUK forum, a reputable developer (John Pickford) who has shipped many games, says that Z:TWW runs at 60fps. I never played the game, but I trust this guy's opinion.
Anyway back to PS2 game engines.
I'm more impressed by free roaming streaming engines that you find in games like Jak2 and Primal.
The levels in MGS2 were very small with a lot of loading in between rooms. Just like Return of the King. These games are graphically very impressive on the PS2, but the play area is so small. At least Rotk has a lot of enemies on screen at once, MGS doesn't even have that.
With fighting games, again the fixed camera and lack of characters does little to impress me.
The same with GT3, you're just driving down a spray painted tunnel, you would expect the scenery to look nice. I use the first person view so it doesn't even have to render my vehicle. Althought the artwork was not as good, Burnout 2 technically impresses me a lot more than GT3. It runs in Prog Scan for a start. It seems to render a lot more polygons, have more effects and the AI is not scripted. GT3 just has much better art.
The Baldur's Gate engine was impressive for the crisp visuals on an interlaced display, but again it had a very restricted camera view. The way it would remember where all the dead bodies were for a whole level was very impressive.
Here is what gets me excited about a game engine:
1. Free camera
2. Prog Scan
3. 60 fps
4. Level Streaming
5. AI
6. Interactive environments (you know, things you can shoot and smash!)
7. Number of characters on screen
8. Number of Polygons/Texture Quality
9. Lighting
10. Visual Effects
The game that comes closet to matching that list is Jak2, but it does fall down on interactive environment. Primal is only 30fps and also lacks an interactive environment. BGark Alliance has the interaction but lacks a lot of other things. MGS2, has interaction in spades but also lacks a lot of things.
A combination of the level streaming and flexible camera found in Jak 2 + the interactivity, AI and special effects found in the MGS's engine would seem like perfection to me.
Hopefully MGS3 will delivery something near to this.