Differing genres get to rely on different focuses. For some like Panzer, it's railed movement; for others, it's heavy use of rigid object models, enclosed spaces, and/or loading between rooms. Though, much of what Panzer's engine does certainly gets to go to visuals.
That screenshot is misleading in that the game doesn't actually have views like that. The textures were created in their specific way to achieve a smooth-looking environment during the action - while flying swiftly passed and above them.
That screenshot is misleading in that the game doesn't actually have views like that. The textures were created in their specific way to achieve a smooth-looking environment during the action - while flying swiftly passed and above them.