But you have to understand that neither of those games have as much assets that needs texturing. I have UT3 and that game has some high-res textures but compared to Crysis high/v.high it falls completly flat against Crysis. Why well becouse of just having a limited amount of 1024*1024 textures and more 512*512 textures (some selected assets have 2048*2048 tex).
But as said, Crysis doesn't have "that high" VRAM usage mainly becouse they use the shaders to create detail layers on top of a base texture giving it amazing detail (of course depends on the shader detail setting/res). So while "light" on VRAM this is very heavy on the GPU, especially in Crysis which has several layers on the majority of textures.
And it is not only about texture resolution. A parallaxed texture looks much better than a normal mapped, adding ~depth. Crysis uses POM (parallax occlusion mapping) which gives a superior depth making a very convincing "3D" texture. :smile:
But if Crysis is ported to xbox360 or PS3 then I am sure it will look good. You see medium settings in Crysis looks so and so (but don't forget the scope) but some small notso heavy perfomance variabels enabled and it looks fantastic, making medium+ look better than anythingelse out there.
And the best part? that my sec PC with a Opteron 165 and a 7900GT runs it at ~20-40fps at 1024*768 with 16xAF (I'll post some ss ofwhat is medium+).