I was under the impression that it hadn't been used at all.amk, Soul Calibur doesn't use bump mapping. The only places I've seen it are in the background for Sega Rally 2's title screen, and on some coins in Shenmue II.
I was under the impression that it hadn't been used at all.amk, Soul Calibur doesn't use bump mapping. The only places I've seen it are in the background for Sega Rally 2's title screen, and on some coins in Shenmue II.
That was PA reporting context, not the "geometry submissions to GPU" which is the usual 'standard' people always quote on this.function said:No, actually.
That was PA reporting context, not the "geometry submissions to GPU" which is the usual 'standard' people always quote on this.
Comparing the numbers of two contexts is just adding to the nonsense, not clearing anything up.
New Consoles Licensed By Sega Emerge
11 Sep 2009 at 13:21:26 by James Chalmers
Two new consoles licensed by Sega will be hitting retailers before Christmas.
Blaze, which first came to prominence when it released the Xploder cheat cards, will be the company responsible for the new consoles. In recent years the company has had success with a handheld Sega console along with a remake of the Mega Drive and it is now planning two more consoles for the Christmas period, according to CVG.
It's quite fitting the news comes out during the same week that the Sega Dreamcast celebrates it's 10th anniversary. We have already seen the announcement earlier this week of a brand new Dreamcast game being developed. Or is this all just a coincidence?
Which consoles do you think Blaze will be releasing next? Could it be the Sega Genesis or in fact a portable Dreamcast? Let us know your thoughts in the comments section below.
2. Listening to their fanbase about the design of the perheprials. Let me tell you something about the general public...they're morons. The company that designed one of the best and worst controllers of all time (speaking to the genesis 6 and 3 button controllers respectively) - managed to forget everythign good they'd learned and produce the Dreamcast controller...which was just god awfully....Do you remember the D-pad? Do you remember the pain? I do
Absolutely.Is this the correct thread to be posting this grandmaster/shifty?
I'm fairly sure the controller was "designed" via focus group, which said that the mainstream audience can't cope with too many buttons.
Time to stir up the rumor mill. SEGA might be working on new hardware that should cost between $900 - 1200. This isn't for the home.
.............and the Dreamcast lacked the ability to synthesize emotion.
I just think it was a case of there not being any N-th generation games to make use of it. The bump mapping could also allow effects other than just lighting but I guess no one had the chance to explore it.Can anyone comment on why bump mapping was never used, and what kind of difference it could have made if it was? Simon perhaps?
I don't think that's a likely. At 640 x 480 @ 50/60Hz (note not 25/30), you have enough theoretical texture fill for than 5 visible layers. Putting an extra layer for the bump map on all the walls, floors and characters should not be an issue unless they are burning a lot of texture fill for transparent planes.Or was there not enough fill rate or bandwidth available?
Doesn't that claim pop up every now and again for every console only to be superseded by a better game?Namco claimed they had fully exploited the DC with Soul Calibur when they announced Soul Calibur 2 for PS2, Xbox and GC but not DC. Perhaps if they had lower poly but bump mapped characters in a DC version... ? (Presumably they could have done higher poly and bumped characters for xbox.)
There's an important matter of timing. Blowing money on Seganet (it cost them far more to run than it brought in) was idiotic in the late 90s, when not all that many people had Internet access, and most people accessed it through a modem. By contrast, Sony is the first company to make money on an Internet-enabled machine. But notice they didn't actually start building Ethernet into the system until 2004, and they didn't spend nearly that much on services. MS spent a ton more on Live, but the early part of this decade was the wrong time to do it. There's simply no way that was a good idea in 1998.The fact that they've been so successful in the hands of richer, better run companies
It's money they spent on the hardware that they didn't need to spend. That's the overall theme of Dreamcast: wasting money on features not enough people really cared about to make it worth it.And no, VGA support didn't bankrupt Sega.
I just think it was a case of there not being any N-th generation games to make use of it. The bump mapping could also allow effects other than just lighting but I guess no one had the chance to explore it.
There's an important matter of timing. Blowing money on Seganet (it cost them far more to run than it brought in) was idiotic in the late 90s, when not all that many people had Internet access, and most people accessed it through a modem. By contrast, Sony is the first company to make money on an Internet-enabled machine. But notice they didn't actually start building Ethernet into the system until 2004, and they didn't spend nearly that much on services. MS spent a ton more on Live, but the early part of this decade was the wrong time to do it. There's simply no way that was a good idea in 1998.
It's money they spent on the hardware that they didn't need to spend. That's the overall theme of Dreamcast: wasting money on features not enough people really cared about to make it worth it.