Locations and the enemies within do set their level at the moment you first encounter them. Which is cool, as it allows for pwning them after you level up a bit.I haven't found any (obviously) scaled baddies; I found a vampire cave early on that kept kicking my ass, and now I can go plowing through it with ease.
But there is definitely level scaling going on; it was really apparent when I levelled up my companion (Lydia).
She started dying within seconds after a while, and that turns out to be because the levelling of your companions is broken. It is supposed to happen, (not according to their own actions, but in respect to your level, which is questionable), but that only works for one or two of them.
To make them level up, you have to tell them to leave, open the console, make sure they are selected, "disable", "enable", and have them join up again.
It made my Lydia from a wimp into a tank.
And right after that, I noticed the same type of enemies I was fighting before and could one-shot with my bow, now took three shots to kill at the next encounter.
Well, as long as you keep on doing the same thing and increasing the same stats, it works rather well until you're in your thirties. After that, you have maxed the stats, while the enemies keep on scaling.Magic is a bit underpowered at the beginning, mostly because spells are expensive and you don't have a lot of mana. But I'm not having any problems at level 25 with a snaky mage type character.
And I'll bet you never compared it with shooting someone with an upgraded bow.
And no matter what, the higher level spells take too much time to cast for what they deliver.
Compared to Oblivion? Because Morrowind did that a lot better.I really like how much more varied the dungeons are, but I agree with Frank -- they're still very linear, and the "easy exit" thing is getting a bit dull and contrived.
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