Enough with the "cinematic" crap

Well Assasin's Creed is one of the games that over do it with reticules and screen information and at the end it feels like moving from cursor to cursor instead of actually being immersed in the world.
On the other hand I find myself lost in many games without using a map or some kind of hint to where to go. You see a cursor to where to go but then you find a huge ass obstacle or mountain on your way and you have zero clue how to pass it to get where you want. Both cases are examples of bad design.
 
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