How would you implement Role-Playing in Skyrim? I'm curious.
Actually, I would like to have so many things that you as a programmer would feel overwhelmed if you worked for Bethesda. The game is fine as it is because a huge game like this needs lots of testing, and it's very prone to be bug-ridden.
Even a free-form RPG that could fit many people tastes, in almost every RPG there is the so called Game Master who makes up a situation for all the characters to be in and who also decides what everybody else -the AI in this case- besides the player characters does. Bethesda would be this GM in Skyrim.
Free-form allows you to be wherever you want, do almost whatever you want, but there are rules to to keep people from abusing this power; for example, usually you can't do anything really impossible like being in two different places at once, or injure another character in the game without their player's permission, etc.
Some things I would love to see in the next TES is (while I am fine with RPGs tending to focus more on stuff like solving mysteries, confronting monsters, and gaining cool powers than on realistic socialisation) an improvement on socialization.
I think it's actually more true earlier in the game. In the very beginning when you are an unknown random character it feels odd when people starts telling you about very personal matters out of the blue. For instance, Sven, when you arrive at Riverwood.
Later in the game it is more realistic because people know you or you have some fame. Also the way they assign you quests could be different in the beginning. More like: "we have this problem and we need some brave soul to....", "but we can't find him/her". "I've heard about someone somewhere who needs help with some bandits at...".
And then letting you choose if you are interested or not. When you are interested, you can complete more missions, etc, then people start asking for your help more or telling you about personal matters.
I would love to see more Roleplaying decisions when you complete every mission. I mean, your decision-making having an influence in the world or changing the outcome of some quests.
I liked how I completed
, because I influenced the outcome of a love story. :smile:
But in
I couldn't decide much, and I have a feeling that this early quest holds a LOT of secrets, btw.
I think Skyrim has great basic elements to become one of the best RPGs ever made. Even so, there is room for improvements.
Regarding the hero thing, well, you are like the rest most of the game. Without the other you don't have quests, you can't learn, etc. But I would also like to be a crusader, some average person who becomes important and vital in the end for the outcome of the story helping the main characters, guild, etc. -however, this might not appeal to everybody-
Anyways, my main petitions would be:
- More complex socialization, especially in the beginning. Like assigning you some missions, or telling you personal matters either if you become well known or you have many conversations with people, or settle.
- Being able to make decisions in every quest (very hard to implement, because of bugs, so I can understand to some extent)
- More options to have companions. I would love to train a bat or a bird -especially an
eagle or a falcon-.
Finally, I love Skyrim and I don't have much to complain about.