TES V: Skyrim

Discussion in 'PC Gaming' started by Frank, Oct 17, 2011.

  1. Bludd

    Bludd Experiencing A Significant Gravitas Shortfall Veteran

    Thanks man, I only had the last line and it didn't always hold.

    I also found that 75 was as far as I could go wrt. fisheye.
     
  2. Cartoon Corpse

    Cartoon Corpse Veteran

    I saw a screenshot of a player who stored dead horses in his house. I don't think you can do this in Oblivion.

    Funny, the roman numeral 4 is at the heart of oblivion, yet it's only the 2nd (morrowind was 1?) installment. They could have done something squarely intelliegent with that looking back.
     
  3. hoho

    hoho Veteran

    Daggerfall -> morrowind -> oblivion -> skyrim. I count four

    Or did I misunderstand something (besides ES: arena :p)?
     
  4. Bludd

    Bludd Experiencing A Significant Gravitas Shortfall Veteran

    Skyrim is The Elder Scrolls 5.

    Arena - Daggerfall - Morrowind - Oblivion - Skyrim.
     
  5. Grall

    Grall Invisible Member Legend

    Thanks man! I edited the file a while ago, but it's too late to check it out now, I should head off to bed. Will try how it looks tomorrow.

    'Preciate the help!
     
  6. Jedi2016

    Jedi2016 Veteran

    This. Skyrim really is the fifth game in the series.
     
  7. swaaye

    swaaye Entirely Suboptimal Legend

    I enjoy the people who believe it's Oblivion 2. ;)
     
  8. Grall

    Grall Invisible Member Legend

    /facepalm!

    ...And I only hopped onto the ES bandwagon with Morrowind, but at least I know there were 2 games preceeding it.
     
  9. swaaye

    swaaye Entirely Suboptimal Legend

    How about those two Bethesda semi offshoots, ES Redguard and ES Battlespire? Redguard has 3D acceleration, first for the series. Though they aren't exactly sandbox games and nobody liked them AFAIK ;)

    Years ago I read an interview with I think Todd Howard and he said that Morrowind essentially saved the company.
     
  10. Jedi2016

    Jedi2016 Veteran

    Those were spinoffs of Daggerfall if I'm not mistaken, and weren't "numbered".
     
  11. Grall

    Grall Invisible Member Legend

    Well, lucky us then! Morrowind was deeply flawed, yet enormously inspired and fascinating. It certainly did a lot to raise the bar for adventure games.
     
  12. swaaye

    swaaye Entirely Suboptimal Legend

    whoa did you just call Morrowind an action/adventure? Like Zelda? Tread lightly there friend. Keep an eye open as you sleep. ;)
     
  13. Daozang

    Daozang Veteran

    :lol::lol::lol:
    I was with the cursor already on "Quote" when I was reading your post :razz:
    Oh well, I guess he can consider himself warned :lol:
     
  14. Davros

    Davros Legend

    You see fellow members of The Glorious P.C Gaming Master Race, The Dirty Console Gaming Peasants are now resorting to trying to steal games from our memory because they cannot play them on their inferior hardware. They are getting desperate
     
  15. sham63

    sham63 Newcomer

    I just my drivers, and ambient occlusion is off.
     
  16. homerdog

    homerdog donator of the year Legend Subscriber

    I play with NV AO on with the Fallout 3 profile and have had 1 CTD in about 60 hours of playtime. Other tweaks include slightly increased FOV and uGridsToLoad and a couple of shadow adjustments.
     
  17. Grall

    Grall Invisible Member Legend

    Like Zelda? Did I say that? Seems more like your own imagination/bias. :razz:

    "Adventure" fits Morrowind like a glove IMO, as what you do is all common stuff in such titles. Exploration, missions, dialogue with NPCs, killing monsters and leveling up. Seems adventure-y enough to me. You getting rashes on your body if people don't call it an RPG isn't my problem. ;)
     
  18. Frank

    Frank Certified not a majority Veteran

    After playing 73 hours so far, I still like it.

    But!

    1. The UI is really getting on my nerves, especially when the selected items jump up and down (when putting a stack in a container, for example, it tends to highlight the previous item half the time), and the really opaque perk screen. Using the mouse tends to select a different option that the one you click. And where is my "store all" button?

    2. Dungeons tend to be more like a linear crawl, than having the layout resemble the architecture. With a "convenient" way out at the end. And if you don't have the quest or do it in a different order, it tends to break.

    3. Talking about quests: except for the drinking quest, they're all pretty much fed-ex or kill.

    4. Magic is very disappointing, as it's not only quite limited in scope, but very underpowered as well. Scale the enemies, but don't scale your destruction magic accordingly? Even with a mod that increases the damage and multiple enchantments that reduce the mana for destruction spells to zero, it takes a long time to kill even a single enemy.

    5. There's no way to increase most of your skills to the point you become really powerful and/or take a clever, alternative approach to things. You don't have enough perks for the first, and they reduced or removed all the abilities and spells for the second.

    6. What is up with the short durations of all the potions?

    Edit:

    7. Quests are very linear, you never (?) get the option to take a different approach.

    8. Visual bugs galore, the last is that my main menu has gotten a solid green background when inside or in a city.

    9. The map is cool (especially if you increase the zoom levels and disable the clouds), but it has a problem with showing locations close to the borders.


    I can't wait until the CS gets released, and I can fix it myself. Or if TessSnip gets upgraded and the Script Extender guys release a script compiler...
     
    Last edited by a moderator: Nov 26, 2011
  19. swaaye

    swaaye Entirely Suboptimal Legend

    I found this change particularly noticeable because it is exactly like Rage.

    I also have quests reappearing in my journal as unfinished. Red Eagle comes to mind.
     
  20. Albuquerque

    Albuquerque Red-headed step child Veteran

    I haven't found any (obviously) scaled baddies; I found a vampire cave early on that kept kicking my ass, and now I can go plowing through it with ease. Magic is a bit underpowered at the beginning, mostly because spells are expensive and you don't have a lot of mana. But I'm not having any problems at level 25 with a snaky mage type character.

    I finally started the Graybeards quest last night, and my first scripted encounter with a dragon as part of their storyline resulted in not one, not two, not four, but seven CTD's. The game would auto-save as the encounter began, I would fight for sometimes as little as five seconds or as much as 60 seconds, and it would crash. Finally I just completely ran away from the area where it started, and let the dragon follow me so that I could kill it elsewhere -- that seemed to avoid the crash.

    Soooo, yeah. My running CTD per hours played average went from 1/30 to about 1/10. :(

    I really like how much more varied the dungeons are, but I agree with Frank -- they're still very linear, and the "easy exit" thing is getting a bit dull and contrived.
     
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