TES V: Skyrim

Try setting AA to just plain MSAA in CCC, I believe adaptive MSAA is causing this to happen.

Oo, gotta try this. Didn't even think about it, since I don't have MSAA forced from CCC, but indeed, I have it on adaptive instead of just multisampling.

As a sidenote - it's nice that there's a weight limit when you can't run anymore, but there should be some other limitations too - I mean, I went through my first dwemer/dwarven dungeon and came out carrying around 25xx (carrying capacity bit under 400) - as soon as I got on my horse, I could travel normally and since I'm not on hardest difficulty, could even fast travel.
At least I won't be running out of dwarven metal ingots anytime soon :LOL:
 
The "Glorious Gaming MasterRace" (say it with me brothers)
have been playing the elder scrolls since Arena in 1994 and have no need of being taught lore by filthy console gaming peasants - thank you very much

Brother Davros, you have been playing TES games since 1994 and exclusively on PC ?

You are truly an master endurer of great suffering.

Cheers
 
I have the same problem on nvidia, don't know my settings though. It isn't consistent either. The number of bugs in these games is always large so I figure it comes with the territory. Did anyone else notice the stray polygon shooting into the sky on the north coast? Or the invisible box around solitude. I was riding my horse through the sky it was funny. I thought I got a pic but apparently I was wrong. I rode all the way over the arch then fell out of the sky and the horse died, but I lived. Maybe I should have tried walking around in the city I did not notice if NPCs loaded and so forth, maybe I could have stolen everything or something weird since I did not enter.

Try re installing, or checking the files through steam (if you are on steam)...
These sound more like missing meshes, than bugs!
I had quite a few of those, and they all went away!
 
Brother Davros, you have been playing TES games since 1994 and exclusively on PC ?

You are truly an master endurer of great suffering.

Cheers

I played Arena back in spring of 94. Still have the floppy disks Bethesda shipped me for patches in its box. :/
 
I personally feel they've really nailed the environment this time. It may not be true to life, but damn does it look good. The varying weather adds so much, I actually prefer it when it's foggy or rainy.

I actually found it pretty boring since so much was snowy and bland.
 
I actually found it pretty boring since so much was snowy and bland.

Well the world is quite large and there are rather varied landscapes within a limited selection given the Norse theme. But I don't think I've seen "snowy and bland" done quite as good as it is done in Skyrim. Even travelling far north through blizzards, ice caps and snow looks fantastic. They're really nailed the "jesus I can't see a fucking thing in this snow" really well.
 
But I don't think I've seen "snowy and bland" done quite as good as it is done in Skyrim. Even travelling far north through blizzards, ice caps and snow looks fantastic. They're really nailed the "jesus I can't see a fucking thing in this snow" really well.

I whole-heartily agree :D
Reminds me of the sand storms in Morrowind! Or at least what I remember them looking like. :p
 
Last night, I entered a cave where the ceiling had this strange neon blue texture. I'm not sure if it's a glitch or part of the actual texture. I've had some weird purple artifacts appear once, but relogging fixed it.

Anyway, this game is fucking sweet. I found a new shout last night, but haven't been able to kill another dragon to absorb it's soul. The best part about this game is ALL THE DUNGEONS ARE UNIQUE. I haven't encountered the same one twice. That was my biggest gripe about Oblivion, the Ayliad ruins were almost all identical in look and feel with minor discrepancies between them. Same with caves/mines/whatever. I already can't wait for more content to be released.
 
Anyway, this game is fucking sweet.
I'm inclined to agree!

I've only done a few missions so far, killed my first dragon (with help, as you peeps know who have quested much farther than I), and the game becomes much more fun as I progress.

I miss the alchemy system from Morrowind though, that I could brew up potions anywhere using (voluminous, heavy!) portable equipment, but simplifying speechcraft/mercantile was a pretty nice change. I never rellly enjoyed that bit in Morrowind, it was very erratic if you'd succeed, and if you failed at bartering people started disliking you. That rather sucked. Nerfing that whole bit makes for a more enjoyable experience.

Somehow I managed to acquire a follower, an elf from the starting village. I didn't really like him when I first met him, but I guess he's of some use. He pelts stuff with arrows, although he wasn't much help against the wooly mammooth I tried to take on, or the giant... :LOL: We both got pulverized, both times!

Do followers have infinite ammunition, or do I have to trade him more arrows so he can continue to shoot? Also, does he steal EXP from me, or do his kills help me level up...? Can HE level up too, or is that unneccessary? I dunno how this works...
 
Do followers have infinite ammunition, or do I have to trade him more arrows so he can continue to shoot? Also, does he steal EXP from me, or do his kills help me level up...? Can HE level up too, or is that unneccessary? I dunno how this works...

I believe they have infinite ammo. My follower somehow managed to get herself a bow and a staff and now she is using them together with 1h+shield depending on situation. I've yet to give her any items or ammo.

There is no EXP in the game. Only way to level is to do stuff to gain points in skills. Though technically they do steal them from you as if it would take you 10 hits to kill a mob vs 5 with companion tehn you basically just got to train your weapon skills half as much as you would have alone.

No clue about their leveling but I guess they scale just as the mobs do.
 
I miss the alchemy system from Morrowind though, that I could brew up potions anywhere using (voluminous, heavy!) portable equipment, but simplifying speechcraft/mercantile was a pretty nice change. I never rellly enjoyed that bit in Morrowind, it was very erratic if you'd succeed, and if you failed at bartering people started disliking you. That rather sucked. Nerfing that whole bit makes for a more enjoyable experience.

Although portable alchemy is great, but alchemy equipments are actually quite common, at least every potion vendor has one. You can also have one in your houses.

Somehow I managed to acquire a follower, an elf from the starting village. I didn't really like him when I first met him, but I guess he's of some use. He pelts stuff with arrows, although he wasn't much help against the wooly mammooth I tried to take on, or the giant... :LOL: We both got pulverized, both times!

Don't worry, you can change follower later on. There are quite a lot of NPCs which will follow you if you ask (but you can only have one follower at one time). If you want to change your follower, just tell him/her "it's time to part away" or something like that. You can tell them to follow you later if you want. They are great for carrying your things, but you have to be careful not to kill them accidentally, or, well, they'll be dead forever.

Do followers have infinite ammunition, or do I have to trade him more arrows so he can continue to shoot? Also, does he steal EXP from me, or do his kills help me level up...? Can HE level up too, or is that unneccessary? I dunno how this works...

They don't. You have to give them arrows (although archers may have hidden arrows by default), but arrows are everywhere (I never have to buy a single arrow). Also, you can recover some arrows from dead enemies sometimes. I don't think your follower steal EXP from you (nor they give you EXP), as there is no EXP at all (leveling is completely determined by your skill progress and that depends on how many times you use your skills).

Since we can't see followers attributes, it's hard to know whether they skill up or not. They probably have no perks. But you can give them nice equipments to improve their performance, although they seem to be a little stupid on selecting equipments (for example, if you give them one Steel Plate Armor with some enchantment, then give them another Steel Plate Armor without any enchantment, they may decide to use the one without enchantment). At least you can see which equipments they are using currently.

Another tidbit is, followers have their own hidden equipments by default. Unless you give them something better, they will keep using their own hidden equipments. So if you somehow see them not using armors you gave them, don't worry, they are just using their hidden equipments right now :)
 
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Nordic warrior in light armor and sneak attack user here. :)

There are also alchemy tables in a few dungeons/sites. I use my follower as a packmule mostly. She seems to prefer the highest damaging two-hander and I can give her amulets also.
I never gave her arrows, I can see she uses iron arrows.

I got one crash recently arriving at Winterhold. There where holes in the ground visible, as if the mesh was bad, and moments later I got a CTD.

You really have to roleplay and resist trying to find or do everything in the first run. I still have to finish Morrowind, which was shipped with my Geforce, because of this.


edit:
I got my smithing skill relatively high due to creating daggers and bracers. I wanted to use up the iron and leather I found.

I think leveling up only through daggers isn't that unreasonable since to get complex things right you do have to know the basic skills well.
 
But remember (and this seems to be a common misconception about PC gaming in general), you don't have to tweak anything on PC. You can run with stock High or Ultra settings and still get a much better experience than you do on consoles. And it doesn't take a very powerful PC to run High setting. My PC was midrange back in 2008 and I can play on High with close to 60FPS constantly.

If you do decide to add some tweaks the game suddenly starts to look like a proper 2011 PC game. My enhanced starfield mod turns the night sky into a beautiful work of art and requires no extra performance. NVIDIA SSAO is a tremendous improvement IMO. Still haven't found a proper fix for the fugly shadows though :cry:
I thought Albuquerque had found a solution to the shadowing issue, and that it worked on all PCs.

There are lot of tweaks and maybe you will find one that works for you. I shared a couple of very useful links in this thread, which might be helpful to improve different aspects of the game.

By the way, Eurogamer has published an article about the time lapse of this game. They made a very high quality video showing how it works in Bethesda's engine.

http://www.eurogamer.net/articles/digitalfoundry-skyrim-timelapse-world-in-motion

It looks beautiful to me. I hope next TES takes place in Argonia.
 
I'm only travelled to Riverwood and I'm avoiding this thread because of spoilers (ES5 does have an intriguing plot right? I mean, it's only their fifth game ignoring the expansions ;) but I'd like to say BF3 spoiled me. It's like Crysis back in 2007, every game regardless of how pretty it is just doesn't compare. The forest part of Caspian Border is a huge step up in quality from you regular Skyrim forest area.

But other than that and from what little I've played I'm liking it.

EDIT: I'd like to mention the fully consolised UI. Oblivion was bad enough, Bethesda said they listened to the complaints and this is what they come up with?
 
I just got an update through Steam.. any ideas what it's for?
I got one too just now, it was a real whopper. 50 bytes.

No, I'm not kidding.

I assume it's a mistake, or a test run of the new incremental patching system or something, as you can't really make any worthwile changes in just 50 bytes.
 
My update was 18MB.

Apparently, it's just a new version of the TESV.exe file, that bumps up the requirement for having Steam open while playing, and also disables the Large Address Aware option.. if you try to turn it on again, the game won't even start. Folks over on GAF are pissed.. the LAA is key to getting the game running smoothly at higher-than-ultra settings. And I'd just gotten that installed last night.
 
I've been thinking how Skyrim reminds me of the island of Solthstheim from Bloodmoon..... I suppose that shouldn't be surprising lol.

I enjoy a nicely constructed snowy winter experience.
 
How about adding the ability to tie down the horse's bridle to a nearby object so that it CAN'T run away...? :p

(Btw, is there horse armor as standard in this game or do we need to wait for the paid DLC? :LOL:)

Heh so true last night my horse ran off to fight a flame atronarch and I ain't rich. Horse was dead and I saved and did not want to go back... ahh well those dirty scum and their horse armor :)
 
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