TES V: Skyrim

This is the issue I was describing earlier, regarding the purple textures:


I'm glad I'm not the only one encountering this. I fought a dragon last night that was all purple, like those in the video. It's ridiculous. From what I've read, it sounds like the purple is a placeholder for textures that fail to load properly, which would explain why restarting the game tends to resolve it. I hope they address this.

It was the same in Oblivion as well.
Purple for missing textures, and three dimensional exclamation marks for missing meshes.
The purple textures happened to me once, I saved my game, reloaded, and they were gone...
 
Speaking of addons, are there any interesting ones out yet that AREN'T about "improving" the game with ludicrously high-rez textures and such, but rather intended to bring additional functionality or gameplay? :)

For example, I wouldn't mind changing my Wood Elf racial into a permanent spell. Commanding an animal for one minute ONCE PER DAY is pretty damn pointless, but having a pet mudcrab jogging alongside me and attacking my enemies would be pretty fucking epic indeed! :LOL:
 
I've probably experienced every known bug. Missing textures, purple textures, CTDs, lockups, etc. Nothing too frequent, nothing to keep me from playing or that a reload won't fix, but the game definitely needs patched.
 
With all the talk about pugs, what's up with messed up LOD? I got all on Ultra, no "fade thingy" ticked, and often it's enough to just turn the char a bit and boom, for example a stack of hay or something turns to fugly lowpoly/texture version.
Also lighting seems to bug often in inside enviroments
 
Speaking of addons, are there any interesting ones out yet that AREN'T about "improving" the game with ludicrously high-rez textures and such, but rather intended to bring additional functionality or gameplay? :)
I think things like that will have to wait until the Creation Kit is released. Right now, about all that people can do are simple things like texture replacements.

It's far too early to think about things like that anyway. There hasn't been time for any major changes yet. The only mods I have so far are subtle ones, like water and fire effects.
 
The Elder Scrolls 5 Skyrim: 20 CPUs in Benchmark-Test

skyrim-cpu-benchesk27q8.png

C2's scaling very well (E8600/Q6600).. since game is heavy on 2 threads, i3 probably lag behind because of 3MB L3 cache.. and Bulldozer no comment..
 
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Please don't mistake my prior comment as some indicator that I think there aren't any bugs ;) I absolutely am sure that there are CTD's that aren't related to modding, hence why I said "most" instead of all (and made it specific to this thread, and not all reports of CTD's.) The console versions crash and/or freeze, the desktop version goes missiing textures (I had a section of a lake go missing the water texture yesterday for a full ~100sq meters) and I've had more than a few cases where I became a projectile after bumping into some random crap on the ground.

I haven't had any zooming horses or flying guards, but I have had more than a few floating trees although they were in obscure places so i assumed, perhaps incorrectly, that it was an issue with how they clipped into the ground. I've become pretty good with the currently bugged UI, but clicking on the MISC category when buying / selling / working with a container / looting seems to kick me out of that menu about 80% of the time.

There are plenty of things they need to patch and fix, I just don't think hacking in LAA is something that we would normally worry about.
 
Maybe Bethesda found that forcing LAA is causing issues and are working on a properly compiled LAA exe?

Rather than making an LAA exe, I'd be happier if they just made a 64 bit executable as that wouldn't need LAA.

LAA on a 32 bit operating system would require additional tweaks to the OS to make it useable.

And if you have a 64 bit OS. A 64 bit executable is much preferable to a 32 bit executable that is LAA.

Regards,
SB
 
Yes. 64bit Windows games are long overdue. When you can buy 8GBs of DDR3 for $40 it's absurd for games to be held back catering to people stuck on Win32. For less than the price of the game Skyrim's entire install could fit in memory.
 
The game can be very CPU dependent when you can see a lot of complex meshes at once. NPCs and buildings add up quick in Whiterun for example. It is just like Oblivion performance in this respect, especially with the impressive Better Cities mod and the resulting extreme geometry complexity. Skyrim cities are approaching that detail level.

And those ugly-but-appreciated shadows compound things if you run ultra or high preset shadows.

Uber GPUs are primarily useful for Davros' eyefinity setup and my SSAA. ;) 6950 definitely feels 4x SSAA.
 
I am really loving this game so far. Played through as a thief that dual-wields swords/daggers. A bit annoyed with the dual wield interface (switching between weapons and spells is extremely clunky and annoying, and there's no quick way to switch if I try to use the same weapon in both hands). But overall that was an extremely fun build to play.

Elemental Fury is amazingly powerful with a dual-wield build. Basically, my difficult fights where I couldn't sneak up and backstab the enemy (which with the 15x backstab with daggers with the right perk kills almost any enemy) would consist of me trying to get close to the enemy, and then once close engage elemental fury, and the enemy would drop almost instantly. If the enemy was particularly powerful I might need a couple of stamina potions to make sure I'm doing nothing but power attacks while elemental fury lasts, but basically any enemy in the game would go down after a single bout of elemental fury. I think the only exception was the final boss. For him, one bout maybe took him down by 75% or so. Either way, dual wield is crazy powerful, and I really wish the interface worked better with it.

Now I'm playing through as a magic user. The fact that you can make it so that most dual-wielded spells will allow you to stagger your opponent makes most fights cake. They can get a bit difficult if I run out of magicka, but now that I'm around level 20 or so that's rare.

I think next time around I'll have to make a heavy armor character. I might want to go with a two-handed sword for variety, but I did so love my dual-wield thief that I might go for dual wield again. Definitely have to get enchanting up with him too (didn't enchant at all with my thief because I didn't notice the little enchanting tutorial and I didn't take the time to look up what I need to do, so I never figured it out). I expect that with a full set of daedric or dragon bone plate combined with some nice enchantments, he'd be utterly unstoppable.

One thing that's been annoying me lately with my mage, though, is that periodically the game seems to slow down for no apparent reason, then goes back to normal performance, again for no apparent reason. Maybe there's some program running in the background I'll have to track down and kill.
 
Is it crashing almost every time anyone else plays it? Because I think I just set some sort of bizarre record for most crashes ever.
 
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