JoshMST said:
As for being an apologist, I guess I don't see it that way. While reading all the stock news and articles, I was reminded of chicken little yelling that the sky was falling. The sky isn't falling, and NVIDIA weathered a pretty brutal 2nd quarter while still pulling a small profit.
Heh, Josh...
No, indeed, the sky isn't falling--nVidia's falling, is what the article is describing. This downturn started back in the 3rd calendar quarter in '02 and has intensified ever since. It usually takes several quarters after a downturn begins before a firm runs out of bookkeeping tricks used to camouflage the negatives (in the hopes that things can be turned around during the interim. nVidia wasn't able to do that.) Note as well that the reverse is true--a company has to consistently do well for several consecutive quarters before the impact really begins to affect the share price.
nVidia had a terrible year last year with respect to nV30 (cancelled) and then nV35/8 yields--the whole...year...long. Those problems were exacerbated and amplified greatly by the fact that ATi wasn't having similar problems and was rabidly eating away marketshare that prior to 09/'02 nVidia had more or less figured was its to keep in perpetuity. In other words, the sky started falling on nVidia almost two years ago but the results are only now starting to manifest in the general investor appreciation of the company's stock.
The real problem for nVidia, quite aside from yields, even, is system OEM concerns. It's just remarkable to me that nVidia management was completely unable to see that its "Ultra" reference designs since nV30 inclusive, have been the opposite of what system OEMs desire in this kind of product. Having seen 3dfx implode before its very eyes because its V5 reference designs were decidedly non-OEM friendly (physically too big and drawing too much power at the time), you'd think that nVidia management would have been able to understand why it succeeded with system OEMs at the time and why 3dfx failed.
Compared to the V5, nVidia's reference designs at the time were far more OEM-friendly, and that's where 3dfx got clobbered. Today, strangely enough, ATi is where nVidia was then, and nVidia is where 3dfx was then, with respect to the appeal of its reference designs to the system OEMs (like Dell) who have the power to order tens or even hundreds of thousands of them at a time.
The system OEMs don't give a flip about "Doom 3 benchmarks" or bar charts, etc. They do care a lot about the physical size and weight of the reference designs, power requirements, heat dissipation, and so on, however. So when you consider the fact that right now practically the only game benchmarks ATi has any trouble with at all versus nVidia 3d reference designs is D3--a game capped at 60 fps anyway--and you add in all of the other factors making ATi's reference designs far more attractive to system OEMs--it's very easy to see why nVidia's getting its tail handed to it these days. In fact, the only thing that isn't at all easy to see is that nVidia is really aware of what the central problem is--their reference designs simply aren't competitive from the standpoint of the system OEM. This is the way it looks to me, anyway.
Here NV released the NV40's, but didn't have any product. OEM's and retail buyers knew the NV40's were coming, so how many were willing to pony up the money to buy old technology when "the next best thing" was right around the corner? Of course it turned out the NV40's were very late to market, which certainly didn't help things.
All of that is symptomatic of poor management and poor planning--so I'm not sure of your point. OTOH, why do you think it was that nVidia announced nV40 so far ahead of its ability to ship it? I can only conclude that it was because nV3x already was non-competitive with R3x0, both from a performance standpoint and, more importantly, an OEM standpoint, right? I mean, because of the disparity (not to mention yields), nV3x wasn't selling well anyway--so why not go ahead with an early announcement of nV40? It seems like something nVidia felt it had to do to attempt to sustain market confidence in the ability of the company to compete. Even Intel turns to the device of the paper launch when it cannot ship competitive products.
PCI-E inventory is pretty overrated, and I am surprised that Huang was blaming Intel for this. If part of NVIDIA's original forcast was to ship x amount of PCI-E cards in 2Q, then I can see where their forecasts would be off. As for NVIDIA having far too much PCI-E inventory and no buyers, that constitutes probably around $12 million in inventory (and out of 264 million total, that isn't very much).
JHH is simply trying to paint a rosy picture on a sour canvas--but I would imagine to his chagrin he's discovering that investors are simply beginning to view his "explanations" as increasingly flimsy and insubstantial, and that nVidia's already eaten through the majority of the market good will the company had accrued over the years, beginning with the original xbox contract.
So, not trying to sugar coat anything, and my final word is that they would see some growth in 3Q due to them ACTUALLY HAVING NV4x PRODUCTS SHIPPING FOR REVENUE. They had a crap 2Q, and a large part of that was due to their inability to ship revenue making quantities of NV4x parts.
Understand, though, that revenue is never assured. Much of the success, or failure, of nV40 will be determined by system OEM demand for it in preference to competing products from ATi. Unless ATi drops the ball, though, it does not appear as if nVidia's reference designs are compelling for OEMs at present. (I'm also assuming nVidia's perfectly content with nV40 yields at the moment, too.)
Edit: BTW, while taking a quick look at Tier 1 OEM's and their offerings, all of the majors are using a mix of ATI and NVIDIA PCI-E cards, except Dell (which only features ATI's cards). Not exactly the "unmitigated disaster" of "no major OEM's supporting NV PCI-E". And the base card for several of the big guys (like HP and Gateway) is the GeForce PCX (yes, edited from GeForce FX PCI-E) product.
Dell at one time offered 3dfx V3's--and even bumped the V3 in over the TNT2 in the standard slot at one point, as I recall. Problem was, though, that it simply wasn't enough to help 3dfx recover from the fact that nVidia's higher-end GFx reference designs were a lot more attractive to OEMs than the V5 ever was. The folks who think that D3 benches will determine anything substantial are just kidding themselves, imo. The system OEMs are where the war will be won or lost.
The thing about nVidia is that when the current xBox contract is kaput the real picture of nVidia's core business is going to emerge, and this is what investors are starting to understand. Lots of trends that have been in progress at nVidia for the last few years are coming to a "head," so to speak, for good and for ill, and the next 12-18 months will be somewhat of a watershed for the company, imo. Will they be able to reinvent themselves as ATi was able to do? Or will they simply fade away like 3dfx? I just don't see any clear answers at the present.
I sincerely hope that nVidia can get its core business back on track--away from a focus on marketing and toward substantial product R&D--because competition means a healthy market. OTOH, I also have faith that if nVidia succumbs to a fatal flaw as did 3dfx and just slowly fades away, that the market is big enough to accomodate another sizable player who comes along with the right technology and attitude.