L. Scofield
Veteran
Downgrades are very common nowadays but mostly in regards to resolution, framerate and scene/character detail. What games have actually suffered from technology downgrades? Here are some examples:
Crysis. It was supposed to have some form of dynamic GI named "realtime ambient maps" that was missing in the final game (28s):
Crysis 2. The GI tech Crytek was using supported realtime reflections (not screen space) as shown in the last part of this trailer (1m37s) but were missing in the released game:
Crysis 3. Features shown in this trailer not in the final game are: procedural HDR flares and shapes, 3rd generation real-time global illumination (AFAIK) and area lights:
The lesson here is never trust a Crytek tech trailer
Any other cases you guys can think of?
Crysis. It was supposed to have some form of dynamic GI named "realtime ambient maps" that was missing in the final game (28s):
Crysis 2. The GI tech Crytek was using supported realtime reflections (not screen space) as shown in the last part of this trailer (1m37s) but were missing in the released game:
Crysis 3. Features shown in this trailer not in the final game are: procedural HDR flares and shapes, 3rd generation real-time global illumination (AFAIK) and area lights:
The lesson here is never trust a Crytek tech trailer
Any other cases you guys can think of?