Nope, we spoke about lens flare initially, but also covered the effects in the tech demo because there is no way for me to isolate the effects: http://forum.beyond3d.com/showpost.php?p=1438595&postcount=311
Well the glare part is described though there is the demo. Btw the presentation revolves around the game "Wreckless" on the Xbox platform.
Start at page 13.
Glare filters
Downsample frame buffer to ¼ * ¼ (1/16) the size
Pixel brightness = RGB * A
Generate glare
Afterimage
Bloom
Star (light streaks)
Ghost (not used in DOUBLE-S.T.E.A.L)
My original complain was we should not compare tech demoes with games because the web page mentioned that it has effects that are not real time.
Oh, what effects are not realtime?