1) Not until you elaborated on it.With that kind of detail and execution?
All's relevant
2) Not really. You list a bunch of things the game is doing but none of them is impressive neither in isolation nor combined. For example, regarding LOD transition of characters/lighting between cutscenes and gameplay: what's impressive about using the same models / lighting for both? Nothing, it just means they don't go the extra mile for cutscenes. Streaming data while traversing very controlled environments at a low speed is again, not impressive. And so on...