The chase scene is 99% scripted, unscripted gameplay is far more complex. U4 is vastly different from GTAV. To use them interchangeably just because both run at 30fps is just silly.
You didn't get the point. I don't care if GTA5 is more complex than Uncharted 4, those 2 games still are more complex than a simple multiplayer game with no game mechanics... and this is usually true for any game running at 30fps. GTS runs at 60fps precisely because it's a simple racing game with far less ressources needed to create a credible world. What is silly is to argue that Uncharted 4 runs at 30fps because it's an unoptimized game...
Yet i asked you a simple question that you failed to answer : which game is more difficult to run at 60 fps between Battlefront and Uncharted ? There's not a single game comparable to Uncharted 4 that runs at 60fps. The closest one in terms of scale, ambition and gameplay possibilies is MG5. Otherwise, you only have linear FPS such as Doom or Wolfenstein.
Read again : "The biggest moment where tech came together was the E3 chase sequence. This by far was the biggest environment when it comes to driven distance and the amount of different environmental styles as you go from the market to the docks. When it came to memory, LOD tech, modularity, streaming, car physics, prop destructibility it was an extreme challenge. Nobody at this studio or any studio for that matter has tried to do a level section with that complexity when it came to the amount of art assets that needed to be created to make all these sections of the chase."
Now let's see a comparable scene in Battlefront :
I wonder if it's even possible to do something more linear and basic than that... what makes Battlefront a technical showcase is the whole package, but certainly not its complexity. The same thing at 30fps would not impress anyone because it's way too basic. If we include the framerate in the equation, it's indeed very impressive.
Why should there be more different assets in this place in Uncharted 4 than in Battlefront? In Battlefront, players can also have different faces, races, weapons, etc.
Because it's true... the Endor map has the same assets repeated over and over. You need far more variety to create a credible representation of an actual market :
How many different kind of plants do we find in Endor ? 2 or 3 ?
Once again, in this single image, you have more different assets than in the whole map of Endor...
Not to mention that Uncharted 4 is full of objects like that during the whole game : https://cdn.vox-cdn.com/uploads/chorus_asset/file/6481297/statue.0.gif
Something that isn't needed in Battlefront.
As far as I know Gears of War 6 has a 60fps mode one Xbox One X.
Here's the reality :
They couldn't even achieve a stable framerate even at 1080p with screen tearing... i don't need to continue with the rest of your message. This example alone shows how wrong are your claims.
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