I'm not sure we can know who has the biggest dev balls if we're comparing what they can get out of 60fps compared to 30fps.
I agree if we compare graphics. It's not true in a purely technical comparison.
I'm not sure we can know who has the biggest dev balls if we're comparing what they can get out of 60fps compared to 30fps.
Who did he visit? I could also say that Dice is at least two leagues ahead.
Battlefront is more complex and 30fps are easy to achieve.
Uncharted 4s multiplayer with 60fps looks ugly next to Battlefront.
That is PR. An Unreal Engine 4 is much more flexible and many developers are using it because the engine is well structured. If he really thinks that the Decima engine is "a league ahead of everywhere else" including something like Unral Engine 4 then I can't take him seriously at all.
Naughty Dogs Engine was just not good enough for a decent looking game at 60fps. Even for a few players and small environments. Uncharted 4 has neither an astonishing number of details per object nor a particularly large number of objects on the screen at 60fps.
If the engine is better in a small specific point. Then how is it supposed to be a generation ahead of everyone else? I have spoken to some engine programmers who would shake their heads after Kojima's statements.
While describing Frostbite, one top developer on Mass Effect: Andromeda used the analogy of an automobile. Epic’s Unreal Engine, that developer said, is like an SUV, capable of doing lots of things but unable to go at crazy high speeds. The Unity Engine would be a compact car: small, weak, and easy to fit anyplace you’d like. “Frostbite,” the developer said, “is a sports car. Not even a sports car, a Formula 1. When it does something well, it does it extremely well. When it doesn’t do something, it really doesn’t do something.”
Because there are multiple Dice games with 60fps/40 players. Which is quite difficult when considering the hardware of the base consoles. I don't know anything else comparable.
But then there are still such cases as from Naughty Dog's multiplayer where less characters are displayed than in Battlefront and the quality is also worse at the same time.
The Xbox One has a faster CPU and therefore both consoles have different bottlenecks.
Engines are scalable.
When I look at the Pro it has much more flaws than the Xbox One X. Therefore, it also loses significantly more in topics such as resolution than was initially assumed when the raw output was compared.
You can continue as much as you want with this pointless comparison, yet ND still won the GDC 2017, not Dice... in more classic games such as Mirror's Edge, which means a situation where the engine has to deal with more comparable problems, the result is already less impressive. In a multiplayer game, everything in the environnement is basically controlled by other Players.
If ND only put its ressources in a multiplayer game, the result would be different and you know it. You comparison is flawed from the start. One engine is optimized to run at 30fps and runs at 60fps for a small extra. One engine is optimized since the begining to run at 60fps for the main game.
Not to mention that their multiplayer mode has some expensive special effetcs that you don't see in Dice games.
Sorry, but that's not what we see in multiplatform games. The CPU advantage, very small to begin, is basically cancelled by other hardware disadvantages.
Yeah, that's why you praise SC as the most impressive game in the market... it's because engines are scalable...
Indeed and it's a good example to support my point. X version of exclusive titles usually are far superior to what you can find in multiplatform games.
Really? I would rank the the optimization of Wolfenstein and Battlefront 2 above Xbox One esclusive games on Xbox One X.Indeed and it's a good example to support my point. X version of exclusive titles usually are far superior to what you can find in multiplatform games.
GDC Awards - winner for best technology
- 2004: Half-Life 2
- 2005: Nintendogs
- 2006: Gears of War
- 2007: Crysis
- 2008: LittleBigPlanet
- 2009: Uncharted 2: Among Thieves
- 2010: Red Dead Redemption
- 2011: Battlefield 3
- 2012: Far Cry 3
- 2013: Grand Theft Auto V
- 2014: Destiny
- 2015: The Witcher 3: Wild Hunt
- 2016: Uncharted 4: A Thief's End[21]
- 2017: Horizon Zero Dawn[22]
Sure. Destiny and Witcher III won but their have both a bad engine and performance. GTA V was also not as good 2013. There were many games with a more advanced technology.
Destiny 2 with ist bad engine was there again. Wolfenstein and Battlefront 2 look better and have double the frame rate and yet they're not even nominated.
Optimization is optimization. If ND's engine were very well optimized in many areas, the games would also run well at 60fps. Conversely, DOOM also works on the Switch. On the PlayStation 4 Pro the result of Uncharted 4 is also not impressive.
Yeah most of those choices are kind of baffling. I can agree with witcher 3 (PC version!), crysis and gears of war and that's about it. UC4 was a 2015 game.. on console i'd give that the win for that year, even now it still isn't out and out beat by any other console game. Only problem I have with that game are some of the post processing choices.
Recently an engine programmer who was/is still working on one of the fastest running console engines that he could get 20 % performance out of Witcher III within a week because it has no depth prepass and they don't sort their G buffer by shaders, depth and then render the terrain last.