I think turfFX is just more dense than the CryEngine implementation..
Just to recap:
Large characters are nothing new. Using a lot of polygons in a mostly environment is nothing special.
"Hiding" loading in transition zones is nothing special.
Making single-shot cutscenes in videogames is nothing special.
Bonus:
Also, my favorite single-shot cutscene in a game:
Just empty PR talk and more of you taking my words out of context.I won't reply to the other points since that doesn't' have any interest.
Anyway, i don't understand your point... it doesn't change anything : larger objects = more polygons.
Edit : as for the one shot thing being easy : https://segmentnext.com/2017/09/29/god-of-war-midgard-serpent/
This is what happens when people argue against obvious things...
Just to recap:
Large characters are nothing new. Using a lot of polygons in a mostly environment is nothing special.
"Hiding" loading in transition zones is nothing special.
Making single-shot cutscenes in videogames is nothing special.
Bonus:
Also, my favorite single-shot cutscene in a game: