Acert93 said:Prey.
Team Fortress 2.
Dare we ask: Is the Duke gonna make a big splash in 2006?
Bruce doesn't do any voice work in DN3D, that's 3DRealms themselves doing all the duke one-liners (a number of which they borrowed from the evil dead movies yes, but that's a different can of worms). Heh, Duke doesn't sound the least bit like Bruce anyway.RancidLunchmeat said:A large part of what made Duke Nukem great was the voice acting by Bruce Campbell
Hey! He hijacked the thread, not me!
http://www.imdb.com/name/nm0820652/Guden Oden said:Bruce doesn't do any voice work in DN3D, that's 3DRealms themselves doing all the duke one-liners (a number of which they borrowed from the evil dead movies yes, but that's a different can of worms).
Guden Oden said:Bruce doesn't do any voice work in DN3D, that's 3DRealms themselves doing all the duke one-liners (a number of which they borrowed from the evil dead movies yes, but that's a different can of worms). Heh, Duke doesn't sound the least bit like Bruce anyway.
It's 100% an FPS, and would be hard to fit in any game-stopping cinematics in the multiplayer... which would be what the game is FOR.For people like me who loathe first-person shooters this could be interesting -- provided the action, like the trailer, isn't always in the first-person. I think a cinematic presentation with god-like undertones (i.e., watching enemy soldiers barrel towards your character) would give the game an 'active' audience feel.
It's 100% an FPS, and would be hard to fit in any game-stopping cinematics in the multiplayer...
It wouldn't disrupt the continuity of events as much as swap moments of activity with passivity, kind of like what Burnout does when wrecks unfurl or Fight Night with knockdown replays. :neutral:
Which is hard to synch well with potentially dozens of players, not to mention is very disjointed when presented to people who are involved in their own action all over the map and may be nowhere near the "point of... uh... cinematicity."It wouldn't disrupt the continuity of events as much as swap moments of activity with passivity, kind of like what Burnout does when wrecks unfurl or Fight Night with knockdown replays. :neutral:
If you die a lot maybe you can set up some of those moments with the free floating camera when dead. Hehe.
I think the attraction to TF2 is the classes and how varied they are. It looks wildly entertaining from the trailers.
You basically mean a replay of when you died?
Actually, if you die you will respawn instantly, so there's no free floating camera -mode. Except when you are spectating match.
Which is hard to synch well with potentially dozens of players, not to mention is very disjointed when presented to people who are involved in their own action all over the map and may be nowhere near the "point of... uh... cinematicity."