They used the best hardware that was available at the time. Tegra X2 was not available in the required quantity. Ps4 used year old chipsets as well and was not the best that could've been used. Perhaps if Switch launched in the fall x2 could've been used but the bottom line is these consoles need to be profitable.they could have put even more power if they had not made those gimmick control scheme, a real portable with a dock and a wireless controller would have been so much better.
Crazy. Interesting stuff Bethesda is trying to pull off / cash in on.
they could have put even more power if they had not made those gimmick control scheme, a real portable with a dock and a wireless controller would have been so much better.
Because every portable game console that existed before the switch had to use years-old existing SoCs, and no console maker ever dared to order custom SoCs or even make their own?They used the best hardware that was available at the time.
Regardless of how little it matters if Parker (or any other SoC originally built for other kinds of devices) was a good fit for the Switch or not, I'm pretty sure you don't know this.Tegra X2 was not available in the required quantity.
On the contrary, id Software has made notable titles for smartphone hardware that presented great technical achievements for their time.I have a feeling there is a good chance Nintendo struck a deal with Bethesda to get this support. Bethesda doesn't exactly have a history of supporting Nintendo, and on top of it the hardware presents a challenge that seems like something Bethesda would have declined to tackle in the past.
Because every portable game console that existed before the switch had to use years-old existing SoCs, and no console maker ever dared to order custom SoCs or even make their own?
Regardless of how little it matters if Parker (or any other SoC originally built for other kinds of devices) was a good fit for the Switch or not, I'm pretty sure you don't know this.
Because if you did, you couldn't be talking about it.
Yeah that's what I meant, Ps3 was the first to start the trend. I think even the Cell was ready in 2005Even the PS3 didnt use state of the art chipsets, their GPU was already old when it released.
Yeah that's what I meant, Ps3 was the first to start the trend. I think even the Cell was ready in 2005
It's not about being off the shelf or not, but Xbox was pretty state of the art. Just needed more bandwidth really. Its gpu was not an off the shelf part.Why start there? The original Xbox, hell even the NES used off the shelf hardware.
I'm not sure this bolsters your argument about the Switch being the best option though. A better option would have been semi-custom on the latest node like what Sony and Microsoft accomplished with AMD, instead of the downclocked off the shelf TX1 Nvidia sold to Nintendo.
- The PS Vita launched with the most powerful gaming SoC ever built until the ipad 3 around 1.5 years later, carrying a top-performing mobile GPU together with the highest-end ARM cores at the time and a never-before-seen WideIO + LPDDR memory arrangement.Because every console since the ps3 has used years old existing chips.
That argument was going well until this editorial narrative. I don't think the chipset is tired and boring, because it can be targeted explicitly as a console chip. Until Switch, Tegra K1 and X1 got Android multiplat code by and large. The install base didn't justify writing Shield optimised code. Switch provides a large enough platform that maxing the hardware is an economically viable option. Thus, regardless what raw power exists in other Android devices, Switch is the platform that'll use its potential to best advantage. We should, hopefully, see something akin to console vs. PC in terms of efficiency and utilisation. Only Apple is in a position to outperform Switch in high-end devices due to a single architecture and universal metal support, if they are targeted effectively, which is still questionable given the intention to sell the same product to older devices. Again, like PC, bleeding edge will likely go mostly unused for the next couple of years on Apple, limiting software to 2-year-old designs.... and the Switch with an off-the-shelf 2 year-old tired and boring extra-downclocked SoC.
That "tired and boring" part was obviously my own personal opinion, and I exaggerated to make it obviousThat argument was going well until this editorial narrative.
My guess is they're waiting for the fabrication processes to evolve to the point where they can make mobile versions of the 2013 consoles.
- The PS4 launched with the most powerful gaming APU ever built until the PS4 Pro released, carrying a brand new GCN2 GPU. The first GCN2 GPU to ship on PC - Bonaire - released 2 months before the console's release).
- The XBOne launched with the second most powerful gaming APU ever built until the PS4 Pro released, again with a brand new GCN2 GPU.
- The PS4 Pro launched with the most powerful gaming APU ever built until XBoneX's release, carrying a GPU architecture that has features from Vega which only released ~8 months later.
- The XBoneX will launch with the most powerful gaming APU ever built.
There won't be a pure mobile console ever again IMO. It's so easy to put external video support in there somehow, any new portable console will be able to run as a TV console just by supporting an external controller.I doubt a pure mobile console would have a lot of appeal now VS Switch, without being massively overpowered against it.
and the Switch with an off-the-shelf 2 year-old tired and boring extra-downclocked SoC.