Tkumpathenurple
Veteran
I had no idea that it could clock higher with WiFi turned off. I'll try that next time I play Little King's Story.... which will be never.
It's a special state. Game have to request this.I had no idea that it could clock higher with WiFi turned off. I'll try that next time I play Little King's Story.... which will be never.
I'm complaining about what some keep repeating and isn't true: the Switch is not the best that could have been. This is the only fact I want to state.As far as I'm concerned it is entirely foolish to complain about what is in the Switch now.
No, it's not. No one ever called Liverpool's GPU "Pitcairn". They're from different generations of GCN.Ps4's gpu was pitcairn, a first gen gcn part
The PS4 SoC became the best gaming SoC available the moment it came out to the market. Even if you change goalposts the answer is still the same: PS4 used the best and latest AMD had to offer in 2013, the Vita used the best and latest that ARM and PowerVR had to offer (plus first-of-a-kind Wide IO for VRAM). The PS4 Pro used the best and latest AMD had to offer considering they needed hardware BC with PS4 (hence the Jaguar cores).And I don't know why you keep repeating the "most powerful console chip" as if you're a PR spokesman ; that's not what we're discussing. We're discussing wheter a specific console chip was the best available, or not.
100% agreed. The high-bandwidth+low-latency wireless display standards being developed for wireless VR should be excellent for any portable devices to become hybrids.Especially when a portable can just ScreenCast, no cables needed.
Yes, but it doesn't invalidate the fact that the Vita's SoC did use state-of-the-art technology for a gaming-oriented device. At 222MHz the GPU was performing close to the ipad 3 which only released 4-5 months later.Don't forget the vita was massively downclocked as well. Instead of the advertised 2GHz it only ran at 333MHz, and the GPU only 111. With wifi disabled it could go to 444MHz CPU and 222 MHz GPU.
The PS4 SoC became the best gaming SoC available the moment it came out to the market.
Even if you change goalposts the answer is still the same: PS4 used the best and latest AMD had to offer in 2013,
Imagine that combo with 768 megs of ram. Would've been a good match for an 8800 series gpu.CELL and Xenos seemed like they would be a great match. Best of both worlds from those consoles. Both cutting edge in their own way.
7nm mobile chips are entering full production next year IIRC, which, depending on allocation, would give Nintendo an opportunity to release a slim Switch for Christmas 2018 or spring 2019.
Also, if, undocked, the 7nm Switch has the docked clockspeeds of its 28nm counterpart, they've got a real winner on their hands. That's certainly the iteration for which I'm waiting.
Maybe they'll wait to see what the PS5 will be though, since it's likely to be the next non-mobile home console that launches, and it's in Nintendo's interests to provide hardware that, much like the Switch, can render stripped back versions of its home console contemporaries.
I was not in agreement with Nintendo on the thing I would have distinct home and portable products working like the ps4 / ps4 pro combo. The thing is the product works and found its audience. It sort of confirm my pov on the topic of power, you don't need much morr power than the ps360 hardware to run most games in an acceptable ways for lots of gamers, the package just have to be attractive enough and Nintendo delivered that, the sales figures speak for themselves.
Nintendo won't really have options though. The limiting factors for a handheld are power draw and battery life, so they'll get whatever SOC they can that fits their envelope regardless how many TF's are in any home console.Maybe they'll wait to see what the PS5 will be though, since it's likely to be the next non-mobile home console that launches, and it's in Nintendo's interests to provide hardware that, much like the Switch, can render stripped back versions of its home console contemporaries.
Are there any TVs that support this or would this require extra hardware plugged into a HDMI port?My biggest wish for the next Switch would be support for wireless displays. NVidia has experience with this as well as drivers and products capable of it. So it shouldn't be hard to get that if Nintendo wanted it.
Are there any TVs that support this or would this require extra hardware plugged into a HDMI port?
I think a "slimmer" Switch would be largely diminishing returns and I'm not sure how much slimmer they could go due to the ergonomics of the joy-cons. If they release an updated Switch I'd like to see them maximize screen real estate so it has slim bezels, improved performance, larger battery..
Also I don't think PS5 has any implications on what Nintendo does with Switch...
Nintendo won't really have options though. The limiting factors for a handheld are power draw and battery life, so they'll get whatever SOC they can that fits their envelope regardless how many TF's are in any home console.
Then it needs to be the most powerful mobile solution possible, regardless of PS5, because the very worst possible PS5 is going to be far beyond what a handheld can achieve. Putting it another way, what design choices would be different for Nintendo if PS5 is 10 TF and 400 GB/s or 15 TF and 600 GB/s?I would imagine that the configuration will be somewhat determined by the capabilities of the PS5 because Nintendo need their console to stay on the radar of any multiplatform developers.
Then it needs to be the most powerful mobile solution possible, regardless of PS5, because the very worst possible PS5 is going to be far beyond what a handheld can achieve. Putting it another way, what design choices would be different for Nintendo if PS5 is 10 TF and 400 GB/s or 15 TF and 600 GB/s?