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Mobile SoCs are using FC-BGA substrates? I thought they were going directly into PCBs.Substrate shortage impact every process, no ?
Mobile SoCs are using FC-BGA substrates? I thought they were going directly into PCBs.Substrate shortage impact every process, no ?
At this point guys, I am curious, what do you think just the likelihood of a more powerful Switch coming out anytime in 2022 or sooner (i.e.by the end of this year or next March) powered by a new SoC (vs Tegra X1/Markio that has both DLSS (using Tensor cores), a GPU with more than 256 cuda cores--at least 384 if not 512...(I think that would mean 6 to 8 SMs ?). Also, more than 4GB RAM (6-8 GB) as well as better/newer/faster CPU (newer and/or more and/or higher clocked ARM cores),
Finally, will this next version of Nintendo Switch have a memory bus/LPDDR* combination resulting in bandwidth of between 51-102 GB/sec, with -50 GB/s bandwidth as the basement expectation.
priced at anywhere between $299 and $399 USD.
50/50 chance?
10%, 25%, 70% ?
So we can expect something based on the Jetson AGX Orin Developer Kit (15W) unless Nintendo finally went fully custom.
The leaks suggest a variation of the Orin chip, codename Dane with a model T239 rather than the T234 Orin chip that is the standard offering. A known Nvidia leaker released that info that year, and the recent Nvidia leaks confirm he was correct. The assumption last year was that it was going to be for a Switch Pro, but that never made sense to me because of timing and just how much of a performance jump it is over the Tegra X1 powering the current Switch and because the Orin wasn't even going to start shipping until 2022. This info does seem to make it pretty clear that DLSS is a very important feature for the new hardware. DLSS is the only way Nintendo can offer a portable device that still offers 4K capabilities when docked. The question is just how cut down would the variation of this Orin chip need to be in order to the fit the Switch platform? Twelve CPU cores would certainly be overkill, so it seems fair to assume that it gets cut down to 8. A 256 bit memory bus seems like a stretch as well, 128bit seems far more likely. The GPU core count could be cut in half and still be adequate for Switch 2.
They don't need to do much. The first revision Switch used 11 Watt on average. Orin already falls in that category.
They could render UI in full 4K and use DLSS on the graphics side of things when docked. They will need the bandwidth for DLSS capabilities and 4K in my mind.
The other changes would require, gasps, custom silicon. Would Nintendo really go for that when Orin already ticks all the boxes?
I believe this Orin Chip would be too big. There is no question the chip doesn't need to be as small as the Tegra X1 and it can still work in the Switch form factor, but the standard Orin chip looks to dwarf the Steam Deck APU in size. 15w might be acceptable for playing docked, but not portable. They will need to get power draw down to around 5w for the SOC. Maybe a few extra watts will be acceptable if Nintendo fits the Switch 2 with a higher capacity battery. Im certainly leaning towards a cut down iteration of the standard Orin chip. There is nothing saying that this variation is strictly for Switch 2, it could still be targeted at the same market Orin targets but as a less expensive option.
Would 32 Tensor cores be enough for upscaling 1080p to 4K though?
I'm not convinced Nintendo would care about that....
Quite capable device fir being nintendo, not that far off from sony and ms all things considered.