For the second point, I guess i'm making the connection between reliability and market success and how those two, in hindsight, seem to be inversely related. (i.e. launching early was responsible for their success to this point but also forced them to release an immature hardware platform)
To me it seems that early relibility issues were the "cost" for the platform's long term success. i.e. "If youre willing to send this in for repair for a few weeks at some point, i can guarentee the long term viability of the platform and premium content" I think that people would make the purchase with that choice in front of them (remember these were early adopters, the gotta have it now type).
I think for this to be the case, however, you would have needed to go into this generation with a bit of uncertainty as to whether or not MS could be successful after last generation. (which most people were?) Without that, however, there would be no need for assuming the reliability risk, as youd ahve felt the platform would be successful, even launching within 6 months of the ps3.
To me it seems that early relibility issues were the "cost" for the platform's long term success. i.e. "If youre willing to send this in for repair for a few weeks at some point, i can guarentee the long term viability of the platform and premium content" I think that people would make the purchase with that choice in front of them (remember these were early adopters, the gotta have it now type).
I think for this to be the case, however, you would have needed to go into this generation with a bit of uncertainty as to whether or not MS could be successful after last generation. (which most people were?) Without that, however, there would be no need for assuming the reliability risk, as youd ahve felt the platform would be successful, even launching within 6 months of the ps3.