Sounds like it's BS to me, but here it is:
http://www.8bitjoystick.com/archive...about_xbox_360_red_ring_of_death_failures.php
http://www.8bitjoystick.com/archive...about_xbox_360_red_ring_of_death_failures.php
Sounds like it's BS to me, but here it is:
Q: So do you play games?
Just a little. I lack the hardware abstraction layer in my brain that allows me to translate body motion into controller commands. If I am playing a racing game and I want to turn right I tend to turn the controller to the right. Just like the Wii. Funny thing. In the middle of '03 I tried to convince our director of "innovation" that we needed to do motion control, simple and intuitive controllers, and focus on family oriented and just plain fun content. Well before the Wii came out. He completely disregarded it. Oh well. I bet they wish they had that decision back as a do over.
IF it's true it's a definite improvement from the supposed 33%.
I think given 2 years of development they should have gotten the failure rate down to normal levels by now!!! Surely given the problems of the past a lot of effort must have gone into solving them?
B.T.W whats the failure rate of the original PS2?
Suppose it's true, then did MS make mistakes in bringing such a defective product to market, or not fixing it better or sooner? After all, they are sort of winning. Would you have made different choices?
Oddly/luckily - we can't see the results of this high failure rate in game sales. Ie. Microsoft will be counting replacement units as newly sold models (with 30% failure rate, and say half of those being replacement units - you've got 3million less Xbox 360 owners). The Xbox 360 remains to have one of the highest attach rates of any console ever produced.
What??? If they'd count replacements as newly sold, it'd make the attach rate worse, as it's number of machines / number of software.
I
Oddly/luckily - we can't see the results of this high failure rate in game sales. Ie. Microsoft will be counting replacement units as newly sold models (with 30% failure rate, and say half of those being replacement units - you've got 3million less Xbox 360 owners). The Xbox 360 remains to have one of the highest attach rates of any console ever produced.
I think the question is - why aren't consumers and media making a much bigger steam about it.
Um, if your counting replacement units as sold, yo uare lowering your software attach rate, not rising it.
A) There was a huge steam about it last year, resulting in a $1billion write-off.
B) There's absolutely no evidence, other than an anonymous forum post, that the 10% rate for Falcon is legit.
I see alot of people already have their pitchforks out, when this is essentially a baseless rumour.