Quaz51 has said it's shimmering in motion. I've asked Dot50Cal for some screenies of these artefacted surfaces at different distances, though he may be too busy. It's be good to pin down if the noise is introduced at mip-map levels, viewing angles, and any other triggers.It's almost like we're seeing some undersampled, jittered image sampling in a post-process. Again, does anyone see this in motion in areas that aren't shadowed?
Is it DMC with the same artefacts? What are the render modes of these games, do we know? The developers are completely independent, and whatever's causing it hasn't manifest itself on PS3, so it must be something to do with the hardware. Perhaps a rounding error on some samples? I really don't know, but I can't think of a software cause. Unless the developers have access to the individual MSAA samples for post-processing, which they do, don't they. So it could be a bug in code that's using the MSAA samples in post.