Really? Asseto Corsa Competizione has licensed cars it will still work in 100 years time and I can name a ton of other racing games that are the same.
ps:
Other games don't seem to have problems releasing with a dedicated server like Minecraft, Counterstrike, Dota 2 , DayZ ect
pps: I think your missing the point, the point is selling a game that will only work for 6months without telling anyone.
I feel we're going off the track here a bit in the terms of discussion. We don't know what The Crew's licensing terms are or if that is that is even the/a reason for the shutdown (unless theres new information?) and that was just idle speculative dicussion. Also that, at least for me, the dicussion is more on the broader concepts involved here and not just The Crew specifically.
If we want to discuss The Crew specifically I will add in terms of licensing that licenses are not blanket and highly depedent. My understanding with car manufacturers for example is they tend to be most open/leniant on licenses to actual racing (especially sim type racing) games that feature just racing specific cars. The least leniant and hardest to get licensed on the opposite spectrum would be games that use consumer vehicles in open driving type environments, especially if it involves "street racing."
This is an unavoidable limitations of the forum model but I haven't voiced any specific opinion on this issue other then some notice should be reasonable. So if you feel someone doesn't think any notice is neccesary you're discussion is with someone else. Other then that I don't think an online discussion of hammering out a firm number on this subject is very interesting.
In terms of listing exceptions and all thats fine I guess? I never said there are no games with public server tools released. It's not a technical issue, and games inherent from a technical stand point don't even need any online connectivity at all.
But ultimately the issue is that not all games are designed around those lines. And for those games that are while the technical side might be simple once you factor in everything else it really isn't all that simple.
I still have to stress that in the abtract you need to keep in mind it wouldn't just be specifically about The Crew and Ubisoft (or whatever thing the fickle internet mob hates currently, I'll refrain from ranting into this) it would need to apply to everything in terms of the rules you set. Which why again I say it's conceptually easy to say all games should never have their services shutoff or an altenrative should be provided, but in practice you're looking at way more considerations.