Steam, Origin, Epic, Twitch, Good*, *Games Sales [2007-2021]

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Yeah I buy US iTunes cards for my sister in Australia as she likes to access all the US content for her work and studies.
 
Thanks all. :) Guess I'll tone down the SSAO, but the flickering artefacts really bug me. :/ It's really not a good implementation.
I found the most annoying aspect of DXHR to be the game engine stuttering. I think they reduced that with patches at least. Maybe also the 14,000 terminals to hack. ;)
 
I hated the piss filter in dx (not so bad as in some games) the enb series web page have a mod to remove it but it only works with nv cards afaik why I dont know what feature do nv support that amd dont ?
 
So I finally bought this one a week or two ago...and then finally got around to installing it and...it won't run. Nevermind the error, the point of this post is that Rockstar has a fix for me!

Completely uninstall all anti-virus software!!

So tell me, is this Rockstar's trip down Sony DRM lane? I realize that AV software isn't as important as it used to be, but sheesh!

Turns out I can run LA Noire - it just doesn't support multiple monitors in its latest version...1920x1200 single monitor is the max...
 
Gwuh? Why is there a hard limit on the rez, and such a low limit too... That's amazingly stupid.
 
Yeah, exactly, LA Noire doesn't support any form of CFX or SLI in the 1.2 incarnation. There was a community hack for 1.1 to enable CFX and Surround, but Rockstar apparently plugged that hole.
 
More specifically:
The Game L.A. Noire do not support either the SLI or CrossFireX features of Nvidia or ATI video cards. It is advised to disable SLI/CrossFireX if you are running two or more video cards in the same computer when encountering issues.
We do not have any information regarding enabling SLI or CrossFireX on LA Noire and cannot guarantee that it will ever be done. I will recommend checking our support site frequently for any new regarding SLI and CrossFireX features and I hope you are enjoying the game.

LOL. He hopes I'm enjoying the game :)
 
Mize, you traitor. Only way to bring publishers back into the light is to wean them off of the teat that is our money. That means boycotting Ubi until they stop harassing their legit customers with their obnoxious DRM shit!
 
It was very interesting to see that company behind GoG - whatever they're called - reveal that the pirated version of Witcher 2 was actually a cracked retail version and not the DRM-less GoG version.

It's like the pirates were going out of their way telling publishers it doesn't matter what DRM they put in, it will get cracked anyway...not that Ubi seem to be listening though.
 
It's not that surprising. That's what they do. "Defeating" a game without any DRM and claiming it as yours doesn't win you any favors in their community.
 
Publisher
"Are you sure this will work the last one you sold us didnt, neither did the one before that or one before that, or the one before that"

Copy protection salesman
"Work ? of course it is not going to work"

Publisher
"Excellent we'll take it"
 
It was very interesting to see that company behind GoG - whatever they're called - reveal that the pirated version of Witcher 2 was actually a cracked retail version and not the DRM-less GoG version.

It's like the pirates were going out of their way telling publishers it doesn't matter what DRM they put in, it will get cracked anyway...not that Ubi seem to be listening though.

Pirates are quite happy to release DRM free games, they do it all the time. Including GoG games. These are all invariably non-"scene" groups, however. There aren't a lot of non-"scene" groups that actually crack the protection on software, although they do exist. This is why some games appear first as a release by a non-scene group as that usually represents the DRM free version. Scene group cracks can take a few days to follow a DRM free release.

Scene groups follow scene rules and are primarily interested in the challenge and glory (within the "scene") of releasing a crack for a game first. Some have even gone so far as to actively discourage the spreading of their cracks. And some have very disparaging things to say about P2P spreading games that they have cracked.

Diablo III is going to be high on the list of every scene group. I'm just wondering if it'll take multiple years to crack (similar client/server structure as Guild Wars, which means recreating a server running all game logic) or if it'll happen within a year.

Regards,
SB
 
D3 isn't really "crackable" though, with the client/server model and all, I'd say. You'd need to emulate it, not crack it...

I would assume that D3 lacks a traditional copy protection scheme entirely (just like WoW does). Sure, you could say that the server login process is a form of copy protection and then reverse engineer how the handshaking/protocol works so you could log in to a dummy server that totally lacks all actual gameplay and then call that mission accomplished, but safedisk and all those other actual copy protections all work on a different level; to protect a specific copy of a physical media.

With Blizzard having started digital download pre-sales already (yesterday, or maybe friday, something like that), I think protecting a physical disc is the least of their concerns... :)
 
IIRC World of Warcraft's protocol is encrypted, and I assume Diablo 3 is too, so it may still require some sort of "cracking."
 
You're almost certainly right, but if you cracked the protocol encryption you'd just crack the protocol encryption and not the actual game (since it doesn't run on the client...) :)
 
Sure, just like Guild Wars it will likely require you to both crack the encryption used for the user verification procedure as well as emulation of the server once you have that.

Without cracking the user verification system first, you cannot emulate the server as you wouldn't be able to connect to the emulated server.

In the case of Guild Wars, you could run the client. But without knowing the encryption that the client uses to verify user credentials with the server or the encryption for the data stream, server emulation was impossible. Once they got that cracked (I believe it was 2-3 years after the game was released, might have been more) they were finally able to start on the server emulation project.

Regards,
SB
 
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