Ok, same price before taxes ;p
That still doesn't work as you have to take into account the local economy and average wage.
Why is that important because it all factors into the cost of doing business in that country.
If you have to pay a minimum wage monkey to sell the game that's going to already start putting lower boundaries on what you can charge. If you have to pay a lease for a store location that's going to add to it. Utilities, more added cost. Are you required to pay unemployment tax? Business licence? Business taxes? Social Security taxes? Are businesses required to pay into a government run health care system?
In the US you have to take all of those into account. And with my state having a 9 USD minimum wage for high school monkies working at game stores that already sets the labor bar pretty high. And unemployment tax (employer paid versus worked paid) is based off the minimum wage.
Lets go to that third world country. Is their labor as expensive? Are business taxes as expensive? Do they have to pay social security taxes? Is leasing store space as expensive? Utilities? Highly unlikely. Hence cost of doing business is signficantly cheaper in those countries and hence goods can be sold cheaper even if the cost to manufacture (physical goods) or margins (software) remain the same.
One way I've found to gauge the relative economic state of a country is to look at the price of prepared food (restaurants and the like), and compare that to other countries/regions. It's not foolproof as some countries have to import more food than others, but it gives a nice ballpark from which you can guage how thing will generally be priced there relative to other countries.
Just because Product X sells for Y in the US while it sells for W in some other country does not mean that the return on investment is higher in the US just because that third world country is paying less (when local currency is exchanged for US currency, which also obfuscates the true value of a product in various countries).
As to Retail vs. DD. Publishers set the price of games, not Steam. And Steam is only allowed to charge MSRP for games, they can't discount that without publisher approval. Retail stores (etail as well) can discount to their hearts content. If they want to eat into their margins they can. If they want to use it as a loss leader to attract customers to their store, they can. Hence why you see many retail stores heavily discount (and thus eat into their margins) in order to attract customers who would otherwise buy online or digitally.
EA owning Origin basically gets to do whatever they want with their product prices (as long as the product is published by EA), but even they are unlikely to risk angering retail outlets by pricing lower than them at launch. Although pricing themselves relative to the retail conditions in foreign countries could be seen as them using it as a competitive advange. [1] disallow Steam from deviating from the US retail price. [2] on Origin, price relative to the local retail market and not the US price. [3] Profit and artificially make Steam appear less attractive.
Regards,
SB