Those who follow my posts may remember that I'm not exactly a proponent of procedural content creation - it's restrictive, limits your artistic choices, it tends to give a CG look to everything.
With that said, here's the image gallery of a veteran terrain generator's newest version:
http://www.planetside.co.uk/gallery/f/tg2
Very impressive. I wonder how much processing power is required to implement this in a realtime engine, although it's also obvious that a very advanced lighting and rendering engine adds a lot to the quality of these images.
With that said, here's the image gallery of a veteran terrain generator's newest version:
http://www.planetside.co.uk/gallery/f/tg2
Very impressive. I wonder how much processing power is required to implement this in a realtime engine, although it's also obvious that a very advanced lighting and rendering engine adds a lot to the quality of these images.