I couldn't care less about the drama, related to this game, related to gaming in general, related to technology overall, and mostly I have nothing but hate for drama in real life. If you're here to make it dramatic, I hope you get raped by a painfully square cardboard game box which has somehow become both sentient and mobile.
Back to actually talking about the game; I had a chance to watch the many-minutes-long YouTube video on procedural planets. Really wish No Mans Sky would've taken some of these ideas; specifically with scaling of planet orbit and size, and the planetary atmospheric / cloud / weather / fog visibility at various altitudes. It seems all planets are roughly (exactly?) the same size in NMS, except moons which also appear to be roughly the same size, and all planets are roughly equidistant from their star and similarly in the same approximate point in their solar orbit (ie grouped together on the same side of the star.) Further, it really breaks immersion when NMS has you weathering a severe storm on the surface, only to hop in your craft and move ~20 feet vertically and visibiilty goes from 50 feet to 500 miles instantly, along with all the "noise" of a storm vanishing.
From these perspectives, the technology being showcased is fantastic and well thought out. Maybe it will never make it to a cohesive game, but I'm tired of reading manchildren bickering about their e-penis in relation to their ability to guess if a game goes into production. If any of the bickering is from AAA-title game devs, then I'm ready to listen. The armchair critics can surely say their peace, and can then proceed to shut the fuck up.
Back to actually talking about the game; I had a chance to watch the many-minutes-long YouTube video on procedural planets. Really wish No Mans Sky would've taken some of these ideas; specifically with scaling of planet orbit and size, and the planetary atmospheric / cloud / weather / fog visibility at various altitudes. It seems all planets are roughly (exactly?) the same size in NMS, except moons which also appear to be roughly the same size, and all planets are roughly equidistant from their star and similarly in the same approximate point in their solar orbit (ie grouped together on the same side of the star.) Further, it really breaks immersion when NMS has you weathering a severe storm on the surface, only to hop in your craft and move ~20 feet vertically and visibiilty goes from 50 feet to 500 miles instantly, along with all the "noise" of a storm vanishing.
From these perspectives, the technology being showcased is fantastic and well thought out. Maybe it will never make it to a cohesive game, but I'm tired of reading manchildren bickering about their e-penis in relation to their ability to guess if a game goes into production. If any of the bickering is from AAA-title game devs, then I'm ready to listen. The armchair critics can surely say their peace, and can then proceed to shut the fuck up.