It's still a £700 GPU. I guess that'll be mainstream performance by the time they release. ;-)
Beside the 64GB RAM this is a standard PC system. No 1300€ CPU/GPU. And they are still optimazing/no AMD and NVIDIA drivers.
I gather you replied to the wrong thread and you're talking about Star Citizen?
Well that's the thing, isn't it? To be really good, the game had to actually come out. Which it didn't and IMO it will likely never do.
I had faith in the concept and the team. The concept changed completely from endless feature creeping, and the team just unashamedly lies about release dates, quarter after quarter, year after year.
I would be utterly stupid not to have a change of heart.
Th
They said in the forums during CitizenCon that larger ships do not need as much people. I don't thing you would need more than 2/3 players in a Starfarer.
I wonder how well this runs without 64Gb and an SSD, because that solves a lot of realtime problems.
CIG could have easily built a typical small singleplayer campaign with 5 hours of content. But I prefer a larger and much better game in the end. Instead of a tiny game we will get 28 chapters which equals more than 60 missions.
I guess I just don't see the problem with a game of such magnitude getting delayed. One of my favourite developers, Blizzard, continue to delay and delay until they have something of extremely high quality. I honestly wish more companies would do the same. Blizz have the advantage here though, they don't have hordes of gamers watching everything they do from prototyping stage onwards. They don't have to constantly give dates to everyone then fail to meet them as they work on making their baby just right.
I guess I just don't see the problem with a game of such magnitude getting delayed. One of my favourite developers, Blizzard, continue to delay and delay until they have something of extremely high quality. I honestly wish more companies would do the same. Blizz have the advantage here though, they don't have hordes of gamers watching everything they do from prototyping stage onwards. They don't have to constantly give dates to everyone then fail to meet them as they work on making their baby just right.
I guess I just don't see the problem with a game of such magnitude getting delayed. One of my favourite developers, Blizzard, continue to delay and delay until they have something of extremely high quality. I honestly wish more companies would do the same. Blizz have the advantage here though, they don't have hordes of gamers watching everything they do from prototyping stage onwards. They don't have to constantly give dates to everyone then fail to meet them as they work on making their baby just right.
However, as Illfonic continued to polish the Star Marine module, CIG started to ask for changes. “Once different people started to see it, they'd have an idea, and then once Chris liked the idea it just had to happen,” my source recalls. “Every couple of weeks they wanted to add something or they wanted to change something and that would erase several months’ work. We tried to hit every delivery and they kept changing it.
The Gold Horizon map was essentially remade multiple times. Over more than a year of development, new demands and development practices from CIG meant it was constantly being iterated upon and never quite finished. One time it was because when Illfonic first started making Star Marine, CIG's workflow called for extremely detailed environments. Anyone who has made environments before will know this is a huge resource hog,” a source explained. “You're not going to get a good frame rate. The assets need to be cheap to run to get more effects and lighting in.”
(...)
The worst example of wasted effort was discovered towards the end of Illfonic’s time on Star Marine: CIG found that the entire map was built to the wrong scale.
CIG builds all its ship and station interiors to an established scale so that each asset can become part of an environment kit. For this to work, a source explained, “you need to have the same slottable pieces for all different types of art styles. All standard doors, for example, whether they be for a moon base or a Mars base, have to share the same dimensions. If you’re building a new environment and new art assets to go with it then you create them as standard, modular pieces so other environments in the same style can be built quickly without needing bespoke assets.”
Isn't what they're doing extremely interesting to the games industry?
Don't get me wrong, I have no idea how 'evil' the company is and how much they want to steal your money and run, perhaps shipping some broken product after another 10 years of bleeding their sheep dry or perhaps even not releasing one at all. I just think a wait and see attitude is healthy.
I don't think there's a 0% chance of that happening, but I do think it's well below 50%.So do you think that there is a 0% chance that they release something ground-breaking that reviews well and makes a lot of people very happy to play?
Not nearly as embarrassed you'll be if/when this whole thing crashes and burns after your endless shilling in this thread.ToTTenTranz: I hope you will leave this thread when Squadron 42 will be released. Otherwise it would be very embarrassing after these posts.
Likely because they haven't funded the game by pre-purchasing it and Squarenix didn't miss all its deadlines and neither lack a long history of making games...Btw. the develeopment of Final Fantasy XV started in 2006. I don't think they are crying this much in the FF15 thread about this.