Alpha 2.6 is out: https://robertsspaceindustries.com/...r-Citizen-Alpha-26-With-Star-Marine-Available
Since the start of the closed Alpha I've played Star Marine lots of hours and I think it's good. The movements are very fluid. The basic feeling is good and much improved over the last build. In the next patches, Star Marine will be expand by the scope and mechanics. As a former Crytek fan I have to say that I find the movement and the mutiplayer already better than in the Crytek games. If the ping is good Star Marine movement also looks much more realistic than the slapstick like Battlefield 1 movement animations. Animation work for Star Marine is top notch.
However, animations without using a weapon should be massively improved in the future:
-moving forward [W] is too fast
-walking [press "B" and then "W"] is too slow. Only a few people will use it
=the current standard forward movement speed [W] is disturbing fast. Especially in narrow space ship interiors
-->make moving forward [W] slower as now but faster than walking. Sprinting [W+SHIFT] which needs stamina should stay nearly as fast as now.
The new flight model went in the right direction. And for PvP it is for me still by far the best flight model of all curent space games. But some values are wrong in my opinion.
First: Why should we use Afterburner? For fighting or traveling/ escaping?
When it is used for fighting, it should be about 1.5 to 2* as fast as the SCM speed and hardly consume fuel. Then they should reintroduce CRU again.
If it is used to escape and discover, then the final speed should be about three to four times as high as with SCM. The fuel consumption should increase massively so that the afterburner can only be used once or twice with the maximum speed until it is empty. Plus slow regeneration. Boost should not be consumed at SCM speeds.
The acceleration should be reduced by a total of about 20% and the acceleration in afterburner even significantly more. Brakes should last much longer than accelerating on space ships without large retrotrusthers. Everything above a cutlass should be cumbersome to control. Constellation etc. are weapons platforms. No OP Falcon from Star Wars.
In any case, the community is split. PvP professionals who have scared all other players would rather have the old even faster flight model. Casuals are now satisfied for the most part.
Let's see when 3.0 comes. This will bring most innovations at all. This will include many things they have been working on for years.
The fps performance in Persistant Universe is largely limited by the missing network culling etc. A lot of this should be fixed with 3.0.
Since the start of the closed Alpha I've played Star Marine lots of hours and I think it's good. The movements are very fluid. The basic feeling is good and much improved over the last build. In the next patches, Star Marine will be expand by the scope and mechanics. As a former Crytek fan I have to say that I find the movement and the mutiplayer already better than in the Crytek games. If the ping is good Star Marine movement also looks much more realistic than the slapstick like Battlefield 1 movement animations. Animation work for Star Marine is top notch.
However, animations without using a weapon should be massively improved in the future:
-moving forward [W] is too fast
-walking [press "B" and then "W"] is too slow. Only a few people will use it
=the current standard forward movement speed [W] is disturbing fast. Especially in narrow space ship interiors
-->make moving forward [W] slower as now but faster than walking. Sprinting [W+SHIFT] which needs stamina should stay nearly as fast as now.
The new flight model went in the right direction. And for PvP it is for me still by far the best flight model of all curent space games. But some values are wrong in my opinion.
First: Why should we use Afterburner? For fighting or traveling/ escaping?
When it is used for fighting, it should be about 1.5 to 2* as fast as the SCM speed and hardly consume fuel. Then they should reintroduce CRU again.
If it is used to escape and discover, then the final speed should be about three to four times as high as with SCM. The fuel consumption should increase massively so that the afterburner can only be used once or twice with the maximum speed until it is empty. Plus slow regeneration. Boost should not be consumed at SCM speeds.
The acceleration should be reduced by a total of about 20% and the acceleration in afterburner even significantly more. Brakes should last much longer than accelerating on space ships without large retrotrusthers. Everything above a cutlass should be cumbersome to control. Constellation etc. are weapons platforms. No OP Falcon from Star Wars.
In any case, the community is split. PvP professionals who have scared all other players would rather have the old even faster flight model. Casuals are now satisfied for the most part.
Let's see when 3.0 comes. This will bring most innovations at all. This will include many things they have been working on for years.
The fps performance in Persistant Universe is largely limited by the missing network culling etc. A lot of this should be fixed with 3.0.
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