Star Citizen, Roberts Space Industries - Chris Roberts' life support and retirement fund [2012-]

What's it like to play, particularly to get to grips with? I love games with depth but will need to find a stretch of time to dip in if the initial experience is overwhelming like EVE (not played for a few years, it may be better now) or how Elite Dangerous was so confusing initially because nothing was explained. But everything I've read has me really interested.

As you know the game is in the Alpha stages of development and has some very rough spots here and there. For the most part, the dog fighting and training performance is pretty solid (running at max settings / 4K / I'm getting about 45fps stable), however, the lobbies and noncombatant parts really suffer at times. But like I said, it's in the Alpha stages of development.

As far as getting a grip of the gameplay and gameplay mechanics it does have a slight-to-medium learning curve (mostly remembering your ships layouts and controls) within the game. It's definitely all hands on keyboard/HOTAS type of gameplay, even though I still use a XB-Elite controller for the walking around first-person senerios/areas. The actual gameplay is very limited at the moment (mostly dog-fighting, bounty hunting, training/racing, lobby BS'ing, etc...), nothing that will keep you in game all day. We'll have to wait until Squadron 42 is ready (again) and the Persistent Universe is fully developed.

If you have the patience and time to deal with Alpha code (iffy performance, annoying bugs and all), then definitely get it. If not, maybe wait until the game gets into the beta stages of development where things are a lot more rounded/solid and coming together nicely. As of now, I'm having some odd fun of wheeling and dealing with others on LTI ships. So far my fleet is an Aurora MR, Retaliator Bomber, Genesis Shipliner (not hangar ready at the moment :( ), Avenger Warlock (EMP), bad-ass Sabre and a few temporary ships.
 
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If you had a game package before. But you melted it and bought another ship. You can get your old ship package again. But you can use this just 4 times in one year per package I think.

The Starfarer will be hangar ready with some lateness in the next patch. I think that the wait will be worth it.
There is also a larger new hangar because it does not fit into the other ones. They also work for some time on the refuling gameplay mechanic. So it will be the first big flight ready ship for the PU.


Yes. Trying to build up my fleet of vehicles across all platforms. Getting my crew (friends, family, etc..) together as well. This maybe the first game that takes up the rest of my life.... lol

Yeah, for that are especially the large ships suitable. In addition to the crew on my refuel ship (Starfarer) I could then need use escorts to protect me.
Your Avenger Warlock and Sabre could help to protect your ship .

It will take some time until the Genisis Starlliner will be hangar ready :(
 
I'm not going to invest more into this game. The treatment to the early adopters is horrible. But I have a lot of money sunk into this so I will buy it.

Any one up for a beyond3d corperation
 
I played the full 2.2 version and it is far less stable than the last 2.2 PTU builds I have tested. Hopefully they will fix that soon. In the later 2.2 PTU-versions I could play hours without a disconnect, timed out error etc.


The animations while using a handweapon are really good now (and they are not even finished). Far better than Star Wars Battlefront, Crysis 3 etc. The Animation with no gun are no so advanced yet.

@eastman
I dont know. There should be at first more beyond3d players I think.

But my ID is: X-RAY-89.
 
I made videos about the FPS animations.

Here is my playlist (Star Citizen Alpha 2.2 vs. Star Wars Battlefront)

Especially in video 3 to 4, the differences are very large. General the shadows does not match the movements in Battlefront. It can be seen easy on the gun. Star Citizen is still WIP.
 
I'm impressed by the bigger ships! I will earn one in the game if time allows :D
So far all this looks impressive, just 1 more year to promised revised release date for Squadron 42 - can't wait!
 
I'm impressed by the bigger ships! I will earn one in the game if time allows :D
So far all this looks impressive, just 1 more year to promised revised release date for Squadron 42 - can't wait!

Game is super behind and it keeps on slipping
 
Good. The further away it is the more likely I'll have a new rig :)
 
Ship Shape The Starfarer

Awesome! This alone could be a multiplayer map. It will be a map flying inside a map..

Squadron 42: Behind the Scenes - Andy Serkis
 
ken-fairclough-crusader-lookfeel-final-alternate.jpg


ken-fairclough-crusader-commercialplatform-callouts1.jpg


ken-fairclough-crusader-constructionplatform-callouts1.jpg

We will be able to fly to these platforms on the gas planet and land since they showcased planet tech back in December (which improved much since then).

"Concept done for a planetside location in Star Citizen.
Crusader is a massive gas giant that has been terraformed so that the atmosphere is breathable.
The planet is used as a shipyard for constructing massive ships. Landing zones are reserved for visitors and families of Crusader Industries employees as well as commercial uses."

Source: https://www.artstation.com/artwork/aL940
 
PTU 2.3.0a released and there is a bug where 500+ pirate ships are flying around.

36a5zpP.jpg


You have 5fps then but it is good to see that the server does not crash with over 500 moving ships.
 
Vanduul capital ship WIP

star-citizen2.jpg

From the distance this could be from a CGI movie. So much geometry. In my opinion, CIGs ship design has also a very high quality.

I cannot say what type of ship this is but this should be also modeled from inside where smaller ships can land. This smaller ships can also carry fighters etc.
UEE ships were normaly fully modeled from inside with 100+ of rooms. Like the 6km long mining Station from Squadron 42 where the player will be often inside.


To the Starfarer in the PTU:
In my opinion, there are some things which I do not like.
The structure could be more logical. Especially the one with the small hangar opening. The hangar gate is too small and it should larger so that higher objects can be accommodated in the huge hangar bay. The transition to the lock on the first deck could also be made wider with lockers etc.

There are a few areas where players will only go through. Hopefully I can put stuff in. Much space is wasted. I would like so see a small medical station. I also find separate toilets illogical. Then rather a bathing room. But it is still WIP.


The graphics
Some sites on the Starfarer could use more polygons. Or they should change the design a bit so that some objects have more edges. I do not like the tank, which should be more round. The textures in the interior are very good. Often high end quality. Especially outside it needs a slightly higher quality. This asset cannot keep up with the quality Constellation (best asset I have ever seen in any game). But compared to other games it is still better.

Otherwise, it's very impressive. Unfortunately, the atmosphere in York hangar is wrong in my opinion. It is too bright. ^^



New lightening in two hangars
 
They increased the price to 300 USD since it became much larger.
Not impressed by their pricing, I must say. People already paid for the development of that ship, several times over.

A mate of mine bought a ship with a bunch of turrets and stuff, large enough to hold a decent crew (4-5 or so, I think.) He says his PC is too slow to actually run the game properly so he isn't playing it (not sure how much of it you actually can play, considering how fucking late every damn module is), but when he upgrades his hardware I'm considering buying the game so I can join him as crew on his ship. That'd be fucking amazing, I think. I've been desiring multiplayer coop spaceship games with crews like...forever. :D

Assuming they execute well, that is. I hope they will.
 
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