What's it like to play, particularly to get to grips with? I love games with depth but will need to find a stretch of time to dip in if the initial experience is overwhelming like EVE (not played for a few years, it may be better now) or how Elite Dangerous was so confusing initially because nothing was explained. But everything I've read has me really interested.
As you know the game is in the Alpha stages of development and has some very rough spots here and there. For the most part, the dog fighting and training performance is pretty solid (running at max settings / 4K / I'm getting about 45fps stable), however, the lobbies and noncombatant parts really suffer at times. But like I said, it's in the Alpha stages of development.
As far as getting a grip of the gameplay and gameplay mechanics it does have a slight-to-medium learning curve (mostly remembering your ships layouts and controls) within the game. It's definitely all hands on keyboard/HOTAS type of gameplay, even though I still use a XB-Elite controller for the walking around first-person senerios/areas. The actual gameplay is very limited at the moment (mostly dog-fighting, bounty hunting, training/racing, lobby BS'ing, etc...), nothing that will keep you in game all day. We'll have to wait until Squadron 42 is ready (again) and the Persistent Universe is fully developed.
If you have the patience and time to deal with Alpha code (iffy performance, annoying bugs and all), then definitely get it. If not, maybe wait until the game gets into the beta stages of development where things are a lot more rounded/solid and coming together nicely. As of now, I'm having some odd fun of wheeling and dealing with others on LTI ships. So far my fleet is an Aurora MR, Retaliator Bomber, Genesis Shipliner (not hangar ready at the moment ), Avenger Warlock (EMP), bad-ass Sabre and a few temporary ships.
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