Everytime, I see something new implemented in the alpha, I start to re-evaluate if I should buy into it.
The enthusiasm of the fanbase and the marketing team behind the game make it look simply fascinating.
But the truth is, right now, nothing works.
There is no synergy between systems, or finalized features.
Even if that were not the case, without at least a rudimentary network code - infrastructure that can deliver a scale akin to a massive online multiplayer game, it simply does not matter.
Whatever is there, right now, will change drastically, when and perhaps more importantly, if, the game can service thousands of players at once.
This thing is so bizarre...
I get drawn to it everytime I read or watch something about it.
But in order to convince myself to pull the trigger and buy into it, I find me shutting off my critical thinking processes one by one.
After ten years of development, they haven't implemented the one thing that will make this an mmo.
And it isn't just a matter of confidence that the game devs can, or cannot actually do it (although I sincerely doubt they can at this point)...
Even if by some miracle, they do it in the next few years, the bugs, the optimization, the changes this will inevitably bring to the table, will simply require a lot of development time added, for this thing to become stable, let alone actually work as intended.
So I guess, I have to put this down as a hard requirement, for me to consider jumping in.
Make it so I can have some sort of emergent gameplay, by having more than 50 players occupying this vast amount of space, and I might consider it.
Until then, this is an incredibly fleshed out concept, of a game that might at some point become reality.
Until they implement their unified server / networking solution this is not an actual game.
Imagine this being an early access title on Steam, and then imagine the reviews...