Star Citizen, Roberts Space Industries - Chris Roberts' life support and retirement fund [2012-]

I think there is enough content now in the PU that you can play a couple of hours a week for months on end. But its very much old school make your own entertainment. At the rate they are going they will blow past $1B by year 13/14 and make this the most expensive game ever made or unmade.
 
I have work buddies who really like it! They buy a couple of ships every year, and I guess most other players do the same.
 
Star citizen Nov total raised $23m. Most in a single month.
2022 so far at a 108m beating last years 86m

This kind of news only makea me more scheptical for this project.

I honestly don't think this is a scam. At least not deliberatly. But creative endeavors almost always needs limitations and some kind of pressure. The incessant funding does more harm than good.

I strongly believe Chris Roberts did set out to ship an actual finished product with this. Despite the ever moving goal-posts, one cant deny that a huge amount of work DID go into this thing. No actual scamer goes through these pains to make a quick buck...

But I also think perverse insentives and conflicts of interests can cloud one's judgemebts and affect their decision making, even if at a completely unconscious level. A never-ending stream of money can't do any good to the creative psychology of an already over-ambitious and feature-creep-prone creator.

No shipped game includes every single thing the devs thought to include. At one point one has to prioritize and focus. Specially given how easy it is to add things after the fact today.

I'd advise anybody who is trully passionate about this project, to actually STOP giving them money. It will do them good actually. Save it for when they've actually shipped a complete package that can be called a proper complete game, even if its only a fraction of the scope of their initial vision (or worse, of the current ever growing and bloated vision). Fund it again then, and they'll add everything else through expansions. They'll achieve bettwr focus and pace of development this way. They'll thank you later.
 
At this point the consoles can run star citizen. So this likely will never come out as they try and keep adding the scale beyond what the current capabilities are
 
How I see it?
It started as a real project. Then complications, delays and fast moving technology moved goals so many times, that from some point, who ever was working on it was enjoying the process of making something while being paid handsomely and got less concerned if or when this will be come a finished released product.
 
This kind of news only makea me more scheptical for this project.

I honestly don't think this is a scam. At least not deliberatly. But creative endeavors almost always needs limitations and some kind of pressure. The incessant funding does more harm than good.

I strongly believe Chris Roberts did set out to ship an actual finished product with this. Despite the ever moving goal-posts, one cant deny that a huge amount of work DID go into this thing. No actual scamer goes through these pains to make a quick buck...

But I also think perverse insentives and conflicts of interests can cloud one's judgemebts and affect their decision making, even if at a completely unconscious level. A never-ending stream of money can't do any good to the creative psychology of an already over-ambitious and feature-creep-prone creator.

No shipped game includes every single thing the devs thought to include. At one point one has to prioritize and focus. Specially given how easy it is to add things after the fact today.

I'd advise anybody who is trully passionate about this project, to actually STOP giving them money. It will do them good actually. Save it for when they've actually shipped a complete package that can be called a proper complete game, even if its only a fraction of the scope of their initial vision (or worse, of the current ever growing and bloated vision). Fund it again then, and they'll add everything else through expansions. They'll achieve bettwr focus and pace of development this way. They'll thank you later.
This is my hot take.

Chris went off to make wing commander the movie and fell in love with being a movie producer. He left gaming to become a producer and had a sling of failed movies or meh performers. In 2009 I am sure he was done with movies and fled back to what he was succesful at which is space sim games. however chris never really gave up on movies which is why you see all the big stars he wasted money on getting A list celebs when really any decent performer would do. All this while hiding that his wife was also vp of marketing and making a lot of choices and I am sure in the hundreds of millions raised and the private deals with other companys funding the game also.

I am sure a bunch of money was skimmed off the top in the usual ways money is skimmed off the top of any private company. However I think the two main issues is that Roberts sucks at finishing a game ( freelancer didn't get finished until microsoft bought it put lipstick on a pig and shipped it) and that they figured out that people are willing to dump a lot of money into this game. My feelings are simply that they continue to work on sq42 and the pu but there is no rush to finish it. If they are smart a lot of this money is going into the bank every year to carry them through a possible down turn in funding. But my thought is that if funding starts to dry up they will quickly finish what they have done for SQ42 and release it. With that released they can start b ringing money in from the actual single player game. You might even see it on future consoles. Then they will monetize the PU even further through other means than just purchasing ships.

I don't think they would really ever have to stop making gear to sell. Even when the game launches there will be people willing to drop hundreds on the newest ship instead of earning in game. same with unique equipment and stuff like that.

I am sure at some point the game will come out but I don't think we will see SQ42 until at least 2024 at this point and more likely 2026 imo.
 
At this point the consoles can run star citizen. So this likely will never come out as they try and keep adding the scale beyond what the current capabilities are
I mean sure they in theory should be able to run it but its so poorly optimized that even my 7700x with 32gigs of ddr 5 ram and a 3080 on a hynix platinum p41 nvme runs it poorly.
 
Single thread limited?
Performance is party serverside limited.

Current graphics engine is also old dx11 renderer and has the usually limitations.

They have been making new renderer for a while and it should replace old one. (Parts of it are online already.)
First it's DX11 and the Vulkan version is expected within a year.

Vulkan will allow them to use new GPU features if necessary.

As what are the big changes in gen12 renderer they have talked a bit about it.
 
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