May I casually point those interested in small bits about the Rogue architecture towards sections 6.3 and 6.4.3?
Also a specific bit value in 7.1 may be interesting although too much should not be read into it (and obviously MRTs are also supported on SGX, although whether they're exposed is another issue, and if that maximum number of bits was lower then that may theoretically cause certain issues).
I think the document also makes quite clear that maybe (just maybe!) dependent texture reads are a performance issue on SGX and this is no longer the case on Rogue.
Also a specific bit value in 7.1 may be interesting although too much should not be read into it (and obviously MRTs are also supported on SGX, although whether they're exposed is another issue, and if that maximum number of bits was lower then that may theoretically cause certain issues).
I think the document also makes quite clear that maybe (just maybe!) dependent texture reads are a performance issue on SGX and this is no longer the case on Rogue.