What's fascinating is that the metrics as to what constitutes a visual difference seem to change between generations. Early on in this gen, as well documented on this forum if people want to go back and search, differences like blurry textures, lower frame rate, lower resolution, etc, between console versions were frequently deemed "not noticeable", "not a big deal" or "blown out of proportion" when comparing 360 and ps3 games. Of course don't take my word for it, people can go back and search the forum, it's all quite well documented. Games like Bioshock were a famous one, one that looked and ran so much worse on one platform compared to the other due to numerous deficiencies yet they were deemed "not noticeable". As such people back them willingly bought the lower quality version even though it was visually deficient in all sorts of ways compared to the other similar cost version, but they apparently didn't notice and/or didn't care, they had fun with it. What's *fascinating* now is that the metrics have totally changed, apparently now resolution is being touted as a deal breaker. Interesting stuff how what determines visual quality changes from gen to gen! Would be interesting to get into the mind of a gamer and determine how you can go from numerous deficiencies in texture quality, framerate, resolution, missing visual features, etc being "not a big deal" to today where just missing resolution that has to be typically measured to be noticeable being a "deal breaker". Interesting times!