Speaking to OXM at a preview event today, Isaac also offered his thoughts on the tempestuous next gen resolution debate at large. The gist, for those heartily sick of the subject? Technical specifics matter, especially during a console's launch, but there's a lot more to a game than how many pixels it can push at once.
We're at 1080p, but to be honest that was because our rendering guys just wanted to be at 1080p," he said, when I asked whether Rare had been affected by recent controversies. "I think when you look at the platforms, now more than ever it's going to be about - OK, the graphics and resolution are part of the story, but there's also the service you have, the intuitiveness of the sharing, the multiplayer aspects of it.
"Years ago, when I was a kid, it was all about how many polygons you could push around, and everyone was pixel-counting," he continued. "I think that's still important, but it's much less of the story than it used to be."
"I think everybody always looks at numbers," responded Isaac. "If you think about photography and cameras, it's just megapixels, megapixels, megapixels. Can anyone really tell the difference between a 41 megapixel shot and a 21 megapixel shot? Probably not.
"It's going to be about supporting that box as it goes through its life, delivering those services and experiences, outside of just playing the game. With things like Game DVR, where you can upload your clips to the cloud. Stuff that we could only dream of last generation is going to be a reality this generation. I think that's really where the battle will be, but obviously initially everybody just wants to compare the numbers."
That's not to dismiss those for whom resolution is the more significant consideration, he qualified. "For some people that's going to be really really important. Some people will want to get high end PCs, and run at the highest settings they can, buy multi-thousand pound rigs to do that. But for myself personally, I'm more interested in the experience all around."