And this is where we differ. Microsoft especially is not just selling a "hardware choice." They are selling hardware AND services as an integrated package / experience.
the mainstay of that network services remains though. Live! is their software platform. Where xBox started life as the DirectX box, it's now become the Live! box.
However, supporting 100% previous game downloads adds an overhead/limitation to creating XB3, and back when XB3650 and XB were being made, the software layer wasn't written with hardware virtualisation in mind. Hence MS are faced with a choice. Either lock themselves to XB360 type hardware for another generation and have your BC downloads not work on their broader software platform (Win 8 and Win Mo), or start afresh with a new software layer that is cross-device. All your old music and movies and videos and network features would still be intact. You would ahve to start your games library from scratch again. The only other option is to have hardware BC for XB360 DD content, and a brand spanking new software platform, and have the two advertised as independent. "Microsoft Live - buy once, play anywhere. Play all you content on XB3, your mobile, and your Windows PC. Except old Live! content bought on XB360, which only plays on XB3, although we're still calling it Live! content despite it working differently."
Again, you seem to be the polar opposite of TheChefO...instead of completely basing next gen around BC...you're dismissing it altogether.
As a business chooise for next-gen hardware decisions, yes. But I have reiterated
lots of times that the future is 100% BC/forwards compatbility, which needs a software platform to achieve. So I am recognising the importance, but I'm taking a practical stance with how to deal with it next gen.
Do you really see any significant cost or time comitment (for example) to allow me to re-download and play Zune content that I purchsed last gen?
That's not BC. All your content will still work. That's because that's hardware independent content running on a software layer. The only thing you'll lose are the old games. That's what BC is talking about. Everything else isn't changing. I'm not advocating a sea-change from MS to ditch Live!!!! That way lies madness. Just to turn Live! into a Droid rival, MS needs to be forward looking and not limit their new software paltform by hardware choices made before such a platform was a consideration.
Way too simplistic. Especially when you consider (for example) that BC is in and of itself better marketing. I don't care how you view it as a practical use...the marketing bullet point of BC has considerable value.
I'd need to see that quantified to believe it. Out of all the ullet points,. I don't BC has considerable value. It has some, varying by shopper, but I don't feel it's ever considerable to the masses.
Is it also not easier to market a new console that has X thousands of arcade titles ready to play vs. a handful? MS spent this entire cycle building the content of Live...do you really think they are not going to try and leverage that next gen...that it's not a big marketing point?
It's a marketing point. I reckon the best ever COD:MW would draw in more initial buyers, and a few years later a wealth of Live! content will pull in the masses. But that'll be Win 8 based anyhow.
In no other generation have console gamers built up a library of purchased downloadable DLC as they have this gen.
Why should distribution mechanism affect whether could should run on different devices or not?
But if I'm forced to drop all my content...
1) Not all your content; only your games. 2) Why would you move to the rival if MS is cheaper/has better PC integration/has the exclusives you want/has your friend's on their network/has better hardware/is promising forwards compatibility for all future content because they have implemented their new software platform?
3) If Sony also doesn't have BC, why jump ship to a platform that acts in the same way? Is that just to spite MS?
4) Even if Sony does have BC, how would that benefit you next-gen?
Not just games, but other apps and media content. Movies, songs, tv shows....
They're not going anywhere. If you've been discussing this as all content going, you've been talking at odds to the thread. This thread is only about having BC of game code to run games from last gen. The media content is portable because it's just a data format. There's not reason to drop that. The apps can be rewritten if they aren't already implemented on a virtual platform, which I think they are. The
only thing that isn't an easy transition to new hardware are your games. The only thing you stand to lose from lack of BC is convenient access to your old games. And in ten years time there'll possibly be an emulator that let's you play them.
PlayStation doesn't have a history of BC? Every PlayStation I've bought (PS2, launch PS3) has had backwards compatibility.
There have been two sequels. One has BC. One hasn't. Yes, it was an option on some PS3s, but that option was dropped, so PS3 hasn't been 100% for the whole platform. 50% of the iterations haven't had BC (which I consider compatibility with putting in a game media and having it run. Emulation and such isn't designing a system with BC in mind).
I have a number of PC games in my cupboard that don't run on PC. MS has made clean breaks with their choices, relegating people's old software to the shelves. And that's with hardware compatibility! The downside has been gimped hardware legacies that have had a significant impact on the way the PC has developed, which consoles could really do without in order to remain streamlined and efficient.
Even the PS3s on the shelf today have PS1 compatibility.
Via emulation. And I said emulation enables people's older content to run eventually. If Sony can emulate PS2 or PS3 on their next box, they'll do it. It's a fairly cheap added feature, so why not. But they won't put in a PS2's hardware or a PS3's hardware or scale up PS3 to make PS4 if those hardware choices are inefficient/uneconomic.
If IBM makes a CPU for PS4 and they can put some SPUs on it, hurray. I expect that providing some kind of hypervisor translator for RSX gcm to whatever GPU Sony ships would be easier than handling the CPU emulation, if they've got SPUs.
And if they don't, the liklihood of emulating Cell is very remote (I started a thread on that topic). So Sony either have to use Cell to emulate PS3 even if it's not the best economy for PS4, or they have to add a Cell to PS4 alongside it's other CPU, and that's a significant added cost for a feature that gets little use. Yes, it's a marketing point. Is it really worth spending...$500 million over the life of the platform to support? Now maybe adding PS3's gubbins makes sense, or can be worked reasonably well like using PS1's gubbins inside PS2. But that is a serious design decision, and not just something that can be thrown in without regard to cost because BC looks nice on a list of checkbox features.
Personally I don't think that's the way to look it it. Instead the question is how much more likely are people to consider switching to a different competing ecosystem if all their current digital content doesn't work on Microsoft's next ecosystem.
See my later post where I list purchasing options and question where BC comes in the priority. And as I say above in this post, even if they lose BC on download games (everything else works, remember!), how likely is it really that people will switch. Even if XB3 has BC and all your Live! content games run on it, if the competitor is offering a better experience or better value or are competing in some other way, how much of a draw is playing the old games realy going to be? I can agree having movies and music locked to a platform will be a good incentive to stick with that platform, but this thread about BC for games. I don't think people value their games that much.