I don't understand why it's too much to ask to keep the old console around if you treasure a few games on it.
I don't understand why it's too much to ask to keep the old console around if you treasure a few games on it.
Those kinds of account limitations are DRM and that is of course why DRM is evil. Google Android Market is how this should be done, with you logging into your account and being able to install your apps on any devices you want.If your games (or content) are digital copies tied to your account that may not even be an option.
I don't understand why it's too much to ask to keep the old console around if you treasure a few games on it.
Ideally you sell off your old hardware to partly offset the cost of buying the new console. If you can't do that because you need to keep it around to play some old games you really like then that just makes the new console that much more expensive to buy.
So long as Rock Band + DLC stays on current gen, this will never be an option for me. Wonder if they'll allow current gen controllers to work on a new platform.
I don't understand why it's too much to ask to keep the old console around if you treasure a few games on it.
It's a matter of time as much as anything. Many people don't even have the time to play and complete the contemporary games, let alone go and revisit games from yesteryear.That's probably right. I was only speaking from a personal point of view. Am just a bit surprised that most people are so willing to completely drop all older games in favor of the "next gen" stuff.
I have a mass of VHS tapes still. I have no video to play them on, and haven't used a VHS player since we bought DVD. There's always a cross-over period, during which those who don't want to move on will stick with their old stuff until such time as the switch makes sense. And then everything they used before is either sold, dumped, or collects dust. Thanks goodness for digital copy eliminating hard copy, and hurry up the day when we no longer have assorted dust collectors!To use the tape analogy, I don't know anyone that threw out their entire VHS collection the day they bought a DVD player, or anyone that threw out all their DVDs when they went HD-DVD (oops) or BluRay. And while I can't prove it, I don't think any of the people I know would have upgraded if they'd had to do this. And yes, I know the situation with games isn't directly comparable, but overlap is important.
Perhaps, but I don't think it bothers them enough to not leave them behind. There wasn't a lot of feet scraping in the EU regards PS3 because it lacked BC and everyone loved the PS2 collection. For those happy with their PS2, they waited until PS3 got something they wanted.Half of the games I have on Steam I've never actually played. I'm sure there are people that have "jumped in" on Xbox Live marketplace specials and not yet played the games or not yet played them to their satisfaction or who simply don't like the idea of them or anyone else never playing the game they've bought and kept again.
I agree with this, but highlight the point above. Most people happy to play a game on the old generation still, and not seeing anything on the new box for 18 months that they want to play, will just wait, leaving only the early adopters, who are keen to play the new games, to worry about library. And they have the option of keeping their old console around for 12-18 months for when they want to revisit the old games with their backwards friends. Where is the engineering and business sense in designing a platform around a need to appease only the first 18 months worth of customers? Again, PS3 shows dropping BC, although it generated internet grumblings, didn't noticeable ruin their console's chances.And again, the point that doesn't seem to get mentioned is that owners of the new system may still want to play a game in co-op or in a Live party with their last gen friends. In the critical early adopter first 18 month phase this is more likely than at any other time, and given that the 360 isn't going to be aborted like the Xbox 1 (it's still selling and still making lots of money) a period of transition is more likely than ever.
"Some folks." What percentage, as to know whether they are vital to support when designing a new box, or whether they are such a fringe case that they wishes are too costly to consider?"Most games" don't matter. It's the games that are special to you or that your friends are playing that matter. And to some folks the principle of continued access and ownership matter even if they don't desperately need the product.
Sure, as would everyone. But that's not the choice. If the choice is a choice between having all your games and hardware half as capable as the competition because of backwards technology, or losing your old games but seeing your favourite franchises reborn in the best possible quality, which would you pick?Given the choice between Steam like persistence or Xbox 1 like scattering to dust and ashes, which would I choose? No contest. And the more your have invested the more likely you are are to stay
Live! and PSN are staying though. They are just a network and load of protocols. You'll still be able to see what your friends are playing etc. You just might need another console to join them.And again, Live and PSN are more than just digital stores! A good group of folks to play games with is priceless. Well, maybe not priceless, but worth £40 a year to millions of gamers and over half a billion dollars a year to MS.
I have a mass of VHS tapes still. I have no video to play them on, and haven't used a VHS player since we bought DVD. There's always a cross-over period, during which those who don't want to move on will stick with their old stuff until such time as the switch makes sense. And then everything they used before is either sold, dumped, or collects dust. Thanks goodness for digital copy eliminating hard copy, and hurry up the day when we no longer have assorted dust collectors!
I agree with this, but highlight the point above. Most people happy to play a game on the old generation still, and not seeing anything on the new box for 18 months that they want to play, will just wait, leaving only the early adopters, who are keen to play the new games, to worry about library. And they have the option of keeping their old console around for 12-18 months for when they want to revisit the old games with their backwards friends. Where is the engineering and business sense in designing a platform around a need to appease only the first 18 months worth of customers? Again, PS3 shows dropping BC, although it generated internet grumblings, didn't noticeable ruin their console's chances.
"Some folks." What percentage, as to know whether they are vital to support when designing a new box, or whether they are such a fringe case that they wishes are too costly to consider?
Sure, as would everyone. But that's not the choice. If the choice is a choice between having all your games and hardware half as capable as the competition because of backwards technology, or losing your old games but seeing your favourite franchises reborn in the best possible quality, which would you pick?
Live! and PSN are staying though. They are just a network and load of protocols. You'll still be able to see what your friends are playing etc. You just might need another console to join them.
I game an average of maybe 6 hours per week. Assuming an average of 10 hours per game, that lets me complete more than 30 games per year.It's a matter of time as much as anything. Many people don't even have the time to play and complete the contemporary games, let alone go and revisit games from yesteryear.
I don't know how Sony could implement BC without using Cell and I don't know what they'd do about RSX (do developers have low level access?), but for MS the situation could be much simpler. And as they're the ones who I'd expect to benefit most from BC again, I'm hoping they find a way.
Yeah, libgcm is pretty much the only way to get decent performance out of RSX, and it's fairly low-level. Besides needing the emulator, Sony would probably have to pay licensing fees just like MS did for BC on 360. There are quite a few hardware quirks that were taken advantage of that might even be fixed/absent in newer NV hardware making things a little more difficult in that sense. Mind you, G80+ is pretty different from previous architectures as well...
I don't see software BC being much of an issue for MS. We've all heard about the avoidance of low-level development on 360, so for the most part it ought to be just your API calls and the sort. The CPU itself is pretty simple too. Now, there are some things they'd need to consider for how the edram rendered pixel tiles (swizzled and all), but the emulator should be able to handle such things easily. I can't really think of anything that would be a cause for concern.
Wouldn't they include the rights to backwards compatibility in the original PS3/360/Wii contracts?
Hindsight is 20/20, but the contract between nV and MS was rather sour. They couldn't have known what they'd be doing 4 years after Xbox launched.
As for Sony, well, who knows what the contract detailed specifically, but the main issue is that they would still be paying for the right to emulate nV-specific functions or industry secrets whether it be more fees in the current contract or more fees down the road... It doesn't matter if it's in the original contract or if they write up a new one later because nV still ends up getting paid.
When considering the importance of BC one should probably take into consideration PSN & XBLA content over retail...
I'm sure most consumers would be considerably bemused if they couldn't download and play their download titles immediately & instead had to re-purchase them all again...