Yeah GI is off for consoles. It's visible in several comparision shots. Shame for real.
Seriously? After they made such a bug deal about it, and how quick it was on consoles? Not that I ever thought the results looked that great anyway...
Yeah GI is off for consoles. It's visible in several comparision shots. Shame for real.
http://www.abload.de/img/crysis2g7rq.jpg
Indoor places fake GI. I tested GI on/off at indoor locations and I did not see any difference. Seems it is only for sun lightsource and possibly some special lightsources.
Oh BTW how come PS3 version beats even PC at AF?
Seems like Extreme settings give you that blurred look more than medium one...dunno whats up with that...
I think e_gi is maybe ssgi - unless by faking you mean the LPV method they use with it. Whatever they're doing I can't tell the difference between this and the demostration screens that were always showed in the various tech papers.
Anyway however it's done it's used outdoors as well:
Not sure what's going on there. Must be a bug with that one specific texture as if you look at the surrounding textures (centerline in road, while lines by the gutter) they are equal on all three platforms. It appears that for the crosswalk zebra lines it's loading a completely different texture/mip level on PC/X360 while it's loading the correct one for all the surrounding textures.
I'd imagine even if you forced 16xAF on PC, that the crosswalk would still look the same due to it loading the incorrect texture. So not a difference due to AF, IMO.
Regards,
SB
Strange as the DF comparision shots clearly shows GI is off in several sets. It's also evident in PC lowest setting (no GI) video but MP has forced GI for all PC graphic modes. You could always test to see if it really is realtime GI by panning around fast in a circle. Then you will see like a slight delayed "pop-in" of GI as it is cached over several frames.
Sorry for my sheer beginner-ness but...what do you mean by SSGI? I would be very surprised if GI wasn't activated on consoles, pretty much all the comparisons I've seen between the consoles rendition of the game and the PC version look pretty similar, nearly identical, save some extra detail in god rays, better AA and resolution, etc.., of course, on the PC.Yeah it's probably SSGI that's not used on consoles (I can't find the paper but the lighting conditions look similar to the shots they showed with just their LPV method and ssgi off). I don't know if I've seen any pop in but like in the last screen I posted it appears glitchy at spots (that part of the wall will sometimes flash bright then dark). I saw other spots where that happened as well but I didn't have e_GI off then.
EDIT: GI is definitely still on with e_gi off (which is most likely the ssgi).
- no light being reflected here
- when really close though the whole wall lights up (it's glitched, if you turn a bit for instance the wall will go back and forth).
So yeah their LPV method looks like it's being used at least.
Yea...Its definitely off in console versions.
Although I'm surprised how well console versions(beside resolution and fps) hold up.
Oh BTW how come PS3 version beats even PC at AF?
Seems like Extreme settings give you that blurred look more than medium one...dunno whats up with that...
Sorry for my sheer beginner-ness but...what do you mean by SSGI? I would be very surprised if GI wasn't activated on consoles, pretty much all the comparisons I've seen between the consoles rendition of the game and the PC version look pretty similar, nearly identical, save some extra detail in god rays, better AA and resolution, etc.., of course, on the PC.
Also the game has some kind of special lighting, I can't describe with words what it is, compared to 99% of the games out there, and it doesn't seem an artistic decision but a rendering technique to me.
I see more dark areas in the 360 shot, probably down to the lack of GI. I'm not seeing any less shadow detail though.
You don't forget about Uncharted when you mention shadows.EDIT: BTW, what I do like a lot on the ps3 version is the "Soft Shadows" ! I have not seen other games implement soft shadows on my ps3 before. THey look so good after having sen jagged shadows in every game out there.
I think the talk is about SSGI on consoles actually being hand placed point while the outdoors do get real time GI from the sunlight.
You don't forget about Uncharted when you mention shadows.
I have been constantly trying to see "Bounced" light even on the leaked beta by moving the red objects around or carrying a wooden crate to a wall under a bright light o see some kindof realtime light bounce, but frankly speaking, I haven't been able to see it even on the PC ! I tried to block sunlight to see if the light bounced off to the roof gets darkened, but no luck at all. Even on PC.