I wonder if MLAA was disabled, would DICE have enough resources to do dynamic radiosity on the PS3 version? Which would you prefer, as gamers? AA or dynamic radiosity?
Image should look fine on 360.
Is it safe to assume dynamic radiosity is disabled on all the console footage that we've seen? That feature to me is what makes the PC footage look so amazing.
This "special lighting solution" really reminds me of the days when Crytek said they had a bunch of people in a "special isolated room" working on super secret PS3 technology and guess how that turned out? Not that I'm saying the same will happen to Dice in any means though.
OK, seriously we need directfeed screens and footage of either console version.
I think that "special lighting solution" is just jargon for "we figured out a new way to make it look like this" on X360. It was never about making it "better" on the 360 than it is on PC.. just about making it as close as possible.
Maybe they should drop mlaa on ps3 for fxaa to regain some spu time to do something useful and efficient like spu skinning?
Unlikely for the consoles, I think. Although when done properly, it's a pretty subtle effect, so I'm not sure how much of a difference it will make. I'm sure the game will still look brilliant.I'm hoping for some Object motion blur, lens flare or camera motion blur at least...
Before the mlaa was introduced the main characters where however for a short while
skinned with the new SPU skinning solution, and a comparison was made between the old
hardware skinning method and the new SPU method for the main characters. The difference
between these actual characters and the versions in the test environment is that in the actual
game the models have textures, normals, binormals, and tangents, which also need to be
deformed. On average the framerate increased from 61.7 fps to 65.25 fps, which is a 5.7%
increase.