So you're saying they build their environments (for BC1&2 at least) for the lowest common denominator (ie RSXs vertex performance)?
No, not really. I guess what I'm saying is I think there are too many factors involved in rendering a game to just look at the performance in this specific area to determine the level of LOD in a game. There are games where the LOD is better on the ps3, even with the differences in GPUs, for example. I consider the systems too close in performance, that the lowest common denominator is more so dependent on what you're trying to accomplish, and not some stats on paper.
I can be totally wrong though, who knows.:smile: