RenegadeRocks
Legend
and where are the reviews???? I have not seen any uptill now!!
8.5 Presentation
The graphical presentation is great, but campaign’s storytelling needs work. Single player is short, and doesn’t entirely live up to the Call of Duty standard.
10 Graphics
What was already an impressive graphical engine has only improved over the last two years. More effects, grander environments, and a truly spectacular overall visual offering.
10 Sound
Along with graphical design, Modern Warfare 2’s audio is upped substantially. Authentic weapon sounds and more in-game chatter mix with a beautiful adaptive score by Hans Zimmer.
9.0 Gameplay
There’s no single AC-130 “wow” moment in single player, but it’s fun throughout. Special Ops mode and multiplayer are must-play, and completely make the package.
10 Lasting Appeal
While campaign is short, Spec Ops mode is an awesome addition to the package. Multiplayer is stronger than ever, and truly limitless in replay value.
9.5 Incredible OVERALL
Closing Comments
When you look at the total package, Call of Duty: Modern Warfare 2 is hands-down one of the best first-person shooters out there, and a truly amazing offering across any system. With that being said, our score comes with a disclaimer. For those planning to check out everything Modern Warefare 2 has to offer – online competition, full co-op Spec Ops mode, as well as the campaign – you’re looking at a no-brainer purchase. For the strictly single player crowd, however, Modern Warfare 2 is surprisingly short, and doesn’t live up to the standard set by previous Call of Duty games. The campaign can be completed in as little as four and a half hours, and the missions make better scenarios and moment-to-moment adrenaline rushes than they do a cohesive, well-told story. If you’re going solo, you’ve officially been warned. Look at the complete Modern Warfare 2 experience though, and there’s no denying its rightful place at the top.
No major outlet is going to speak out against CoD6. If you pay attention, they won't even comment on any of the points they complained about when Treyarch's game was up.
That 10 for gfx looks misleading,They gave a 9.5 to kz2 earlier this year cutting on some lower reso shadows...nothing so for MW2.But I guess this has to do with the 60FPS smoothness
While Treyarch may get vocally notched about certain design/technical issues whereas IW gets a cleared bill of health by the same reviewers, I think the reasons are obvious and it ISN'T bias. Every game has technical limits and design concessions and compromising. How they are weaved into the product is what matters and IW > Treyarch.
As for graphics and hype, hype can also have a very negative backlash. There is no certainty reviewers are hyping upward, especially with the controversy around this game and the potential "flash point" traffic generation from bucking the trend.
But more importantly mainstream media reviews are looking at the product from a consumer perspective. They don't care about SPEs or eDRAM. They don't care if something looks good because of art or tremendous technology.
What matters is the product on screen. Their opinion does matter in that the same way a movie or music reviewer's opinion matters.
And lets not puff up the pixel counters, just because they have more technical knowhow doesn't mean they are a good judge of art or austhetics. Just because a game is technically solid doesn't mean it is graphically good.
And there is always genuine taste. Some people love the dark, grey, gritty look of a Gears and the like, and vice versa the colorful Halo. Some demand a lot of variety, some relish in a single theme with a lot of fine details easily overlooked.
There is bad art and there are bad technicals. But the reviewers don't need a "framework or the know-how" to anaylze graphics to give an informed opinion on whether a game looks good or not. Infact it may be to their benefit to take a position of the casual consumer who may not be intuned to look for certain graphical errors, hacks, and cheats but are getting the "general impression" of the image.
That doesn't explain or excuse anything. If something is an issue, it's an issue, it doesn't matter who made the game. The very fact that you're making excuses for IW is symptomatic of what I'm describing.
Right, which is what makes them unqualified. Being able to analyze and discuss this issue actually brings more information to their readers in terms of purchasing decisions. As it stands, they're just another fanboy, albeit one that actually gets VIP treatment by the same publishers that expect us to buy their games.
You can usually get as clear a vision on a game by reading forums, with the difference that forum-goers aren't being paid to give their opinions.
Movie or music reviewers can, and often do, in fact, analyze things objectively.
The 'pixel-counters' are the most worthwhile thing to come out of gaming journalism in years. Being able to qualitatively comment on FPS or IQ is a huge deal. Simply relying on purely subjective criticism is flawed in its essence, since not everyone has the same opinion.
A reviewer must be objetive and not give marks based on his subjetive idea about beauty and art in a game.
A reviewer must be objetive and not give marks based on his subjetive idea about beauty and art in a game.
Don´t agree with the idea that Killzone 2 graphics technology is far greater than COD´s quake based engine ?.I would love to hear this "objective" criteria and how it isn't "subjective."
About IGN score in graphics: is not fair to games like Uncharted 2 to share the same 10, the graphics technology in both games is not comparable. Don´t even talk about the 91 of Killzone 2. A reviewer must be objetive and not give marks based on his subjetive idea about beauty and art in a game. Above all must be objetive about graphics, as is something that all of us finish seeing in person.. and COD 6 is like COD 4 but with better character textures and more sparks.
No.
As stated, and ignored by you, is that technicals != graphics. Technology is only one component of graphics and visual impact. You don't need to be able to count pixels, identify shadowing techniques, or differentiate framebuffer formats to determine whether a game has good visuals or not.
You are niave if you believe there aren't influential forum goers who are being "perked" if not paid outright by major market forces to be active in influencing online consumers.
I believe your error here is believing "objectively" judging graphics corresponds to the technical aspects. Graphics are as much, if not more so, an issue of art and presentation. Further not all reviewers are "dumb" may may choose to describe what they see in terms compatible with their audiance (blurry, washed out, jaggy, etc) without making the error of thinking they need to talk over consumers to get the point across.
And totally not my point. Of course which is that the technicals don't make a game "great looking" or better than another. There is a long history of games that are "technically" inferior but austhetically have amazing graphics. Pinning graphics and bias singularly to some technical criteria is an error.
Anyhow, it seems the entire concept that, "Just because a game is technically solid doesn't mean it is graphically good" and the inverse "games using legacy technology can be graphically stunning" are totally lost on you.
Graphics aren't singularly a product of technology that can be quantified by pixels, graphical techniques, or the most current whizbang acronymn. The fact art and intelligent pairing of technology (techniques, performance, art pipelines) with art designs flies right over your post is concerning.
To define games like a TF2 or a Trusty Bell by pixel counting or techniques deployed is to totally, and completely, miss the concept that "Graphics" isn't driven by technological categories. Games like Okami pertty much spit in the face of this idea.
As noted Treyarch, even when using the same engine and basic design parameters, has had a much more difficult time balancing gameplay, diminishing the issues through smart design, and have frequently fell mountains short in terms of the "highs" of game design. Not to mention their products tend to be significantly more buggy and rushed. As I said, Treyarch has had more difficulty weaving the product together and producing polished games. Thus design choices that are less relevant in IW games tend to be more glaring in Treyarch games.
I never made an excuse for IW, which is symptomatic of your posts, so we are even.
So what you're describing seems to be a completely different set of issues with Treyarch games. That's clearly not what I'm talking about. I'm talking about the design issues that these games share. No one can seriously conclude that a lack of AI is good when IW does it but bad when Treyarch does it unless they're blinded by fanboy loyalty.
But you did. You just said that certain flaws are a problem in one game and not in the other. In fact, you said, and I'm paraphrasing: 'but the product is what matters and IW > Treyarch'. This is essentially arguing from the conclusion. Because you want IW to be a better developer than Treyarch (and it almost certainly is) you're willing to overlook certain flaws in IW's games that you wouldn't overlook in Treyarch's. The point is that neither developer should get a free ride; a flaw's a flaw. If IW is indeed a superior developer this'll show through no matter what -- and being called on their issues will just push them to fix them, once and for all.
Graphics is not necessarily a technical category but the subjective impression based on the visual impact a game has.
This is essentially arguing from the conclusion. Because you want IW to be a better developer than Treyarch (and it almost certainly is) you're willing to overlook certain flaws in IW's games that you wouldn't overlook in Treyarch's. The point is that neither developer should get a free ride; a flaw's a flaw. If IW is indeed a superior developer this'll show through no matter what -- and being called on their issues will just push them to fix them, once and for all.
so what you are really saying is MW2 is just as flawed as it's predecessors and by definition can not be worthy of the 10 in graphics and final 9.5 that IGN gave them since it shares the same flaws. since IW is perceived as better, they are getting a pass and rated higher than they deserve.
there you go, all sewn up for ya.