Reminds me a little of this:
http://www.anandtech.com/show/5688/apple-ipad-2012-review/12
There's probably some kind of similar bottleneck elsewhere in the system, though at the same time, what the Vita does now already would I think require performance not to far from half of the PS3's VRAM performance, which was 22GB/s, right? Almost half the bandwidth of the PS3, half the VRAM, a presumably way more than half the CPU power, significantly slower CPU memory (though more available), much less shading power, etc all doesn't make up nearly enough for having half the resolution, hence you can run PS3 like games, but you'll lose framerate, detail, shaders, etc., much like we see now in even the best games out there.
In that perspective, it's almost impossible to imagine that VRAM performance in the Vita would be significantly less than 12,8GB/s, considering what the games manage to pull off despite so many disadvantages?
So in that sense, perhaps not that secret ...
EDIT: after all, you need some bandwidth to do something like this I imagine:
http://www.youtube.com/watch?v=08u_zpfB_hQ&feature=player_detailpage#t=207s
And despite having lowered resolution, towards the end of the game you'll have seen some pretty spectacular stuff in Uncharted too.