logically we will never get real time graphics that are the same as what is possible using offline rendering techniques, the two will only converge toward each other.
Imo this will stop being so much of a discussion point when photorealism in games loses its charm. Sure there will always be games that strive to be photorealistic, but in my opinion in the very near future all of these games will converge together until they all look samey. Especially with the rise of gaas titles that have long intended lifespans. Look at something like sea of thieves, it still looks great today because of its stylised art style. If they had gone with a photo realistic art style it would be looking dated at this point.
Games in the future will be differentiated largely on artstyle imo, and photo realism can be part of that.
With new tools and assets like unreal engine 5 and things like nanite being made available for very cheap (5% gross revenue), along with all the laser scanned assets (megascans) that epic provides photorealism will become the "cheap" option for game developers. What could be more affordable than reusing assets that epic provides from a drag and drop interface? The bigger studios making AAA games will have to come up with things to differentiate their games from indy titles imo
Imo this will stop being so much of a discussion point when photorealism in games loses its charm. Sure there will always be games that strive to be photorealistic, but in my opinion in the very near future all of these games will converge together until they all look samey. Especially with the rise of gaas titles that have long intended lifespans. Look at something like sea of thieves, it still looks great today because of its stylised art style. If they had gone with a photo realistic art style it would be looking dated at this point.
Games in the future will be differentiated largely on artstyle imo, and photo realism can be part of that.
With new tools and assets like unreal engine 5 and things like nanite being made available for very cheap (5% gross revenue), along with all the laser scanned assets (megascans) that epic provides photorealism will become the "cheap" option for game developers. What could be more affordable than reusing assets that epic provides from a drag and drop interface? The bigger studios making AAA games will have to come up with things to differentiate their games from indy titles imo