Sony's content platform and business strategy *spawn

Well... Unity seems to do ok.

PS Mobile is not getting top exec attention it seems, like PS Home. Is it a SCEJ effort only ? SCEE has PS Minis.

They need to make PS Mobile compatible with iOS (like Unity) to differentiate from Google's stuff. They may also need to throw in the existing PS1/2/P libraries to establish a base. If Gaikai is part of this virtual PS platform experience, then I'm game too.

Certifying h/w is fine but it's too slow. I presume the existing PS certification requirements are pretty common now since it was announced 1-2 years ago. They can give us the benchmark tools to run to decide whether our models are ok ?
 
Nobody supports PSM because nobody cares about it, Sony should just drop the idea. If they want to provide games for smartphones then do it through Google Play like everybody else, use an infrastructure that is already there.

This PS Certified thing it's never going to work, getting your competitors to support your brand to obtain ¿what? best games for android are not PSM games anyway.

services like GREE or Mobage disagree with everything you said and PSM has the potential to become one of those. And those companies brings in over half a billion net income yearly and they are only relying on the domestic market. They need to expand their service to more devices and market it more. Their new Xperia Z and previous line up are selling great, but until they become the major player in JP they needed to make it support more devices.
 
Wrong attitude IMO. It's a good idea to provide a common framework that works across platforms. I'm hearing good things about Unity for exactly that reason, for example. The problem with PSM is its limited hardware. Put in on PS3 and it'd gain massive interest, massive library, thus encouraging adoption by IHVs wanting to offer the PlayStation brand library. Heck, even getting it on ASUS tablets as we were promised last summer would do wonders. PSN on Nexus 7 would more than double Vita's install base. Although of course, getting those mobile users to actually download PSM is another matter. Supposedly a load of PSM compatible Sony and HTC phones have been sold, but I don't hear about amazing PSM user numbers. That again is something PS3 support would kickstart. I could buy a game for my PS3 and then decide to take it on my mobile device, and so download PSM for the mobile. Things like Plants vs. Zombies are a good fit for both console and mobile and would benefit greatly from a single software platform. MS are going to offer this with Win 8 apps on console, PC and mobile. Sony are pretty much alone in being in a position to offer the same universal appeal (Apple are stuck with iOS customers only, whereas Sony can be platform agnostic), and it's plain stupid not to IMO.
 
services like GREE or Mobage disagree with everything you said and PSM has the potential to become one of those. And those companies brings in over half a billion net income yearly and they are only relying on the domestic market. They need to expand their service to more devices and market it more. Their new Xperia Z and previous line up are selling great, but until they become the major player in JP they needed to make it support more devices.

Well,then make it available to everyone. Right now the 2 best selling smartphones can't use this service.
 
Not necessarily everyone because there are many crappy phones and old OSes. A more automated and open certification approach may be better.
 
Well,then make it available to everyone. Right now the 2 best selling smartphones can't use this service.

Unfortunately the problem it has right now is also the problem of getting them to those hardwares. Service isn't popular enough that convince others to adopt, they can offers others incentive like 10% the 30% royalty but companies like Samsung probably won't be interested it since they got their own apps store thing going on with their Samsung service on their own phones. Putting them on PS3 would be great idea, but input method might be a problem since most are design for touch in mind, I cant imagine how using move controller would be intuitive. PS4 however with all DS4 having a touch pad should work ok. Right now they cant really count on the vita.... only thing they can do is promote it more and sell more PS certified Xperia phones. Once they capture a large phones market share, at least in Japan first, they can start looking at getting dev on board for exclusive like iOS. They should probably also get some of their first party on board to make something like Uncharted temple run to promote next game etc.
 
This is why they may have to resort to a user certified route to jumpstart. Let the phone certify itself based on a stringent benchmark first. This can happen the first time a user starts the PS Store on his/her phone.
 
PS4 always online not even considered as option say Shuhei Yoshida: http://www.officialplaystationmagaz...even-considered-as-option-say-shuhei-yoshida/

And yes they should expand PS Plus to mobile games.

And also they waived the fee for PS Mobile development: http://blog.us.playstation.com/2013/05/08/become-a-playstation-mobile-publisher-for-free/
If you’ve been sitting on a gem of a mobile title, or found yourself with some extra time this summer, now’s the time to jump in! Starting on Tuesday, May 7th the Publisher License Fee for PlayStation Mobile will be waived. Check out the PlayStation Mobile Dev Portal for more information.
 
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Sony only wants to sell 5 million (psp+VITA combined!) next year. Compared with the sales target of Nintendo 3DS, it doesn't seem that vita will have any major promotion this year.

It is also very strange that in Japan vita has dropped price for more than 2 months while there is still no price drop in US and EU market.

And most important of all, sony's best first parties (Nautydog etc.) never make any handheld game. While Nintendo's first party makes at least 2~3 major titles on 3DS every year.
 
Sony only wants to sell 5 million (psp+VITA combined!) next year. Compared with the sales target of Nintendo 3DS, it doesn't seem that vita will have any major promotion this year.

It is also very strange that in Japan vita has dropped price for more than 2 months while there is still no price drop in US and EU market.

And most important of all, sony's best first parties (Nautydog etc.) never make any handheld game. While Nintendo's first party makes at least 2~3 major titles on 3DS every year.

Seems like Sony are setting a more realistic goal that they can meet, they got some major release coming up, like KZ and Tearaway, and probably Sony bend game for next year (Hopefully its last of us vita instead). Wonder if there will be another COD game.... Their US and EU price drop will most likely happen at E3. They don't need all their first party to make games for Vita, console market is probably more important now for them like handheld is for Nintendo.
 
Looks like the recent GameInformer has a lot of PS4 stories.

http://m.neogaf.com/showthread.php?t=555720

Although there is not much of new information in Gameinformer article, it is still worth sharing…

- The main idea behind this project is to evolve “Play, Create, Share”, but without being limited by the existing LBP model

- Creation aspect will be broad, allowing music, movie, game creation…

- He makes it rather clear that this game is far from being a Move only experience (Although they see Move as being ideal for 3D creation, they will also try to look into alternative of using DS4 for sculpting. He also confirms that the idea is to be able to play created games with the DS4)

- It was pointed out that too many Move games are trying to replicate Wii, while with this project they will try to focus on precise movements, fully utilizing the potential of the Move controller

- He is aware that their message during the PS4 reveal left some people confused, so he once again confirms what was in fact rather clear from the demo: rock music part of the demo was purely incidental, but the purpose was to show how the animation creation works. The whole performance was real, no fake editing. He seems pretty confirmative how this technology brings to life emotions in the animated characters. Although he says that this game will probably be more than just a puppet game.

- He is not all that clear if this project will be an open creation software tool or whether they will try to fit it into a specific game framework

A general game framework but for Playstations and PC/Mac please.
 
BTW, smartphone sales

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Doubleling smartphones sales in two FY would be a major achievement. Maybe PSM could survive within Sony's ecosystem. (Sad PSV predictions :( )
 
I'd be doubtful.

Android users generally don't pay for their apps. and a subset of them on Sony phones probably won't buy much either. Especially when there are so many free options for time-killing games.

Gaming is becoming disrupted/disintermediated or whatever you want to call it.
 
I'd be doubtful.

Android users generally don't pay for their apps. and a subset of them on Sony phones probably won't buy much either. Especially when there are so many free options for time-killing games.

Gaming is becoming disrupted/disintermediated or whatever you want to call it.

Some of us pay for our apps. We may be a small fraction, but when you're starting to look at more than a billion users, we do add up.
 
BTW, smartphone sales

15_image.jpg

16_image.jpg


Doubleling smartphones sales in two FY would be a major achievement. Maybe PSM could survive within Sony's ecosystem. (Sad PSV predictions :( )

If Sony wants to hack it in the US, they will need to make phones for Verizon again.
 
I'd be doubtful.

Android users generally don't pay for their apps. and a subset of them on Sony phones probably won't buy much either. Especially when there are so many free options for time-killing games.

Gaming is becoming disrupted/disintermediated or whatever you want to call it.

If they lean too far into Android camp, Sony know they will get marginalized as time progresses. They may have to find a good middle ground.

In general, software and services are going through a transformation due to business model update.
 
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