The LG G3 may come with a 2K screen according to a leaked user agent profile with some specs shown off.
Until now the 2K screen expected in the Samsung Galaxy S5 and HTC One (M8) haven't materialised. Now this leak, with model number D850, shows a screen with a 1440 x 2560 resolution.
was a typo meant 4k or 3840x2160
And let's be honest: at ~540 dpi who the hell cares about RGBG Pentile?
Why did Sony present this at GDC...with basically no buzz generated?
Why not use it at a big Sony press conference like E3 or Gamescom?
In relation to this thread and VR purposes, it could still be an issue. Of course I haven't seen that in person
As Tuna says, it's not a product and it's not due until next year. This was revealing to developers what options they have to target. If I was a dev there, I may well be suddenly interested in creating a launch title for this thing.Why did Sony present this at GDC...with basically no buzz generated?
Why not use it at a big Sony press conference like E3 or Gamescom?
The rumour is that MS are looking at AR and not VR. Which is understandable given the R&D dollars that went into Kinnect. If they are looking at VR solutions then they are going to be way behind Occulus and Sony unless they are willing to throw some very large sums of cash at R&D.
But knowing MS they'll probably just buy Occulus and then screw it up.
Why did Sony present this at GDC...with basically no buzz generated?
Interesting link thanks. I'm dissapointed to see Occulus is also splitting the screen in half rather than giving alternating 1080p images to both eyes ala 3D vision.
How is it superior? We can't judge either product until they're both released and have a price and build quality and real-world performance.And I doubt it takes huge sums of cash either if the likes of a kickstarter can produce a superior product to Sony's (Oculus)
I'm sure they struggled with searches down the back of the sofa to find the funds to put this thing together....and relatively broke Sony can do it.
It's funny how you have to put negative adjectives in front of anything Sony (funny in a 'should this guy get banned for being a perpetual troll' way). Move is far from cumbersome. It provides very accurate tracking and very valuable button inputs, that have considerable benefit in some game designs. A trigger pull to grab rather than a hand-tracked, player grab is not going to be as accurate, intuitive, nor immersive, but it's far from cumbersome and can be utilised in other ways. eg. In tennis, Kinect is unlikely to be able to track wrist orientation for accurate racquet alignment. Move would be a much better solution with lower latency and higher accuracy in all degrees of freedom.I'm not sure but Kinect would probably be perfect for this as well as it can do all the motion tracking, head tracking, without the need for cumbersome Move and the like
It's also worth adding that there's nothing stopping Sony from swapping out the current 1080p panel with a different one when this thing launches. If it's economically viable for OVR to do this with OR, it'll be (possible more) economical for Sony to do likewise. If Morpheus releases next year, I'd even expect an upgrade. It may not be OLED or whatever OR launches with as Sony may chase a different price bracket and/or profit margin, but there's no technical reason why Sony can't go toe-to-toe with OR on display features. they are both using commodity parts from the mobile industry. One would have to do something special like commission a custom curved or super-wide screen to prevent the other copying.
It's also worth adding that there's nothing stopping Sony from swapping out the current 1080p panel with a different one when this thing launches.
The only problem I see in that, is that either they'll have to render at 1440p, or upscale the image.
Depending on the game, and taking into account that a steady 60 fps is essential, it might be hard for the PS4 to render some titles at 1440p.
My guess though, is that most games written exclusively for VR, won't be as hardware taxing as the rest.
1440p at 60fps on the PS4 really would be looking at PS3 level graphics at best. You'd be pushing 8x the pixels of a 720p 30fps PS3 game and 4x the geometry even with the same graphics.