Sony VR Headset/Project Morpheus/PlayStation VR

I do wonder what kind of non-gaming / half-gaming applications could actually be done on these VR headsets. I know that Oculus are working on short films that play out and you’re able to watch, but there must be a bunch of other things that could also work on them. Some interesting things come to mind:

Work as a kind of ‘director’ in an online FPS; all other players could be playing on a normal non-VR machine and the VR player could have a god view of the map and choose spawn locations, weapon upgrades, bomb points, and try to balance the game into weighted sides.

I’m not sure how well it’d work but a football/sports manager game could actually be fun. If you’re using two wands to move around your pre-match players and work your stats, it could be pretty quick. I doubt PSVR has a high enough resolution to have much text though. Viewing the game from the manager’s bench might be fun. I suspect many light fittings would be broken.

Quick and simple spectator mode in F1 racing games, view from the terraces add more of a VR Sports element to games. I guess it could work to an extent for any of the games-as-sports titles. I can’t help but think it’d very easy to implement into most existing games.

I suspect a type of horror story that could play out in a house/prison might be pretty interesting, it could run in realtime and you could choose which room to view the story from at any point, so that it makes multiple viewings essential in order to try and determine whodunit. Small hand movements of the actors, something placed in a glass, lock removed from a door, etc. etc.

I’d love to see the Virtua Cop / House of the Dead games brought out on the devices too. I don’t even care too much about the graphics – keep them as they were and have them run at native 120hz. I’d be a happy boy.

Anyway, some of these ideas are pretty rubbish, but it goes to show that if VR really takes off we could actually end up playing whole new types of games that we haven’t before.
 
Maybe a spelling bee version with insects flying around your head that you have to spell the words on them to kill them or something, voice recognition is pretty good with individual letters
 
Well, not being able to see the keyboard is a bonus for that kind of a game. :)

I know. Stick a in-game player in a wheelchair with a keyboard in his lap, and that should correspond nicely with a real-life player sitting at the table. :) Then, just zombies around him. :)
 
So I managed to get to try this at EGX yesterday. After missing out on a pre-booking place I thought I'd beg at the stand so they put me on a list with 'no promises' - however to my surprise within half hour I had a text saying there was a space! So I was really excited to get the chane to try it out :)

Initially the setup took a little while, I wear glasses for TV/gaming (don't really need them all the time) but heard the set could be adjusted to compensate. I have to say initial impressions left me a little underwhelmed, I could see the gap by my nose and even tho I was told that could be adjusted it seemed there was no 'sweet spot' that got rid of the light and gave me good focus. In the end I found a compromise and put the issue down to time restraints, overuse of the set (with many different shaped heads!) and being in a lighter room than I would actually be playing in.

So first thing I noticed was the blocky text and thinking to myself "I though this thing was supposed to be 1080p? Why can I see pixels!?" Anyway, not a great start...the demo I was playing was the kitchen tech demo by Capcom.

I won't bother repeating the descirption already given (below if you want a refresher) - but I have to say after my initial excitement to actually get a place to the dissapointment of the setup I have to say I was really impressed. For some reason I didn't expect a fully 3D experience, I was just expecting a flat 3D world - the graphics were good, maybe not as good as I'd expected due to the weird 'pixel' effect but within a few seconds I was there, in the kitchen, tied to a chair - 'fighting' for my life! It was really surreal, apparently quite entertaining to watch but unfortunately the Mrs didn't record it! Even though this was just a small demo I could see fantastic potential...I hope the price is right because I'm sold!

My daughter got to play the tank game which she also enjoyed, I noticed an Elite type space shooter which looked like it'd be quite good and there was another booth with the Rigs game FWIW.

The DS4 is quite well used in the Kitchen demo that’s been doing the rounds for the past few months. It’s kind of an non-interactive (in the current state) horror game; the player is tied to a chair with their hands bound by rope. By using the DS4 they’re able to show the hands tied in the game and convince the player that they’re actually bound.

It sounds really interesting. No videos of the actual gameplay have been shown, it’s reserved for the players only. There are plenty of videos showing the reactions of people playing it and they’re hilarious. I suspect it’s genuinely terrifying. From what I understand the player is tied to a chair in a darkened room, there is another person in the room too and they aren’t tied, some sort of ghoul enters the room and beheads the other person then gets right up in the face of the player. It last about 5ish minutes.

I’d love to put my non-gaming, horror loving, partner on it to see what her reaction will be.
 
http://www.roadtovr.com/oculus-founder-palmer-luckey-explains-oculus-rift-cost-price-350/
In an interview at Connect, I asked Luckey if the consumer Oculus Rift price would come in around that $350 ballpark target that had been discussed by the company long ago. His response is included here in full:

You know, I’m going to be perfectly honest with you. We’re roughly in that ballpark… but it’s going to cost more than that. And the reason for that is that we’ve added a lot of technology to this thing beyond what existed in the DK1 and DK2 days.
So that's pretty much confirmed around 400 for Oculus, and around 500 for Vive.

300 for Morpheus would be nice, but it won't happen if the others launch in the 400 to 500.

Crap, I really wanted a price war. :cry:
 
http://www.roadtovr.com/oculus-founder-palmer-luckey-explains-oculus-rift-cost-price-350/

So that's pretty much confirmed around 400 for Oculus, and around 500 for Vive.

300 for Morpheus would be nice, but it won't happen if the others launch in the 400 to 500.

Crap, I really wanted a price war. :cry:

I think all 3 will ship to really low numbers in their first year. So none want to risk a price war. $400 for any of the headsets is still a good deal and remember if Sony does $400 with eyetoy + move and playstation vr then they might have a leg up on the others .
 
So OR will be about £299 in the UK. I can live with that. I'd guess a pair of touch controllers will cost another £100 or so.
 
349usd for Morpheus is my guess. I'm wondering how they'll deal with different segments though, those that have PS Eye, those that have PS Moves, those that have both, and none.
 
We know they listen to us. We should form an playstation VR liberation front, we the gamers demand #299PSVR or else we'll speak lowly of them in general conversations.

To arms !!!
 
I was bringing this up to try to figure out the price point of Morpheus.
Wasn't there a quote that it would be priced similar to other new platforms. The vita launched at $300 usd , ps3 at $500/$600 , ps4 at $400 . So I would assume 300-$600 is the price range with $400 being more likely. But the vita is a good base to start from since it includes a lot of stuff that would be found in a headset . Screen , Cameras , gyro and other sensors.
 
We have a few official statements so far, and the EXACT wording is...
Shu Yoshida: $1000 HMZ "doesn't necessarily indicate the pricing that we're gonna have"
Shu Yoshida: "as low as possibly can be done"
Shu Yoshida: ""We are not talking about any specific number, but this is a console business. We try to provide the hardware at the lowest possible cost so that more people can come in. And so that developers can make games on to create the market. So we'll have the same approach."
Andrew House: "priced as a new gaming platform"

I really want to see a poker game between Shuhei Yoshida and Andrew House.

#299PSVR or bust !!!
 
Considering HTC is likely to sell every Vive they make at least for the first few months I'm finding it hard to believe that they're going to be all that generous with the pricing. Sony and Oculus can afford to sell at razor thin markups as they have a goal to establish a viable software ecosystem for generations of products, but as far as we know HTC are little more than a manufacturing partner and distributor for Valve and not even necessarily an exclusive one at that. Unless Valve is offering them a cut of their Steam sales then I'd expect HTC to sell hardware for as much as they can get for it. Regardless of what they're priced, I'll be very surprised if by the end of 2015 we see the going rate of Vives on Ebay at less than $1500. Kind of makes me wish I had bought a few DK2s when the pre-orders first opened as they ended up selling on Ebay for triple their sticker price for the first several months.
 
I'd be very surprised if we see vive' selling for 1500 dollars on Ebay. Why would anybody pay that kind of money when Oculus and Sony are most likely going to be sold for far less than that?

Price will also depend on, like you said, what kind of deal Valve and HTC have. It could very well be that Valve is paying HTC to do the designing and manufacturing, in that case HTC probably has no control over pricing.
 
well it seems that there will be a very small supply at first for the vive and it should come out in dec while I think both the rift and morphous is late q2
 
The same reason people bought DK2s for $1200 rather than paying $350 through the official channel and waiting a few months in the queue - high demand, low supply, time=money, and deep pockets. Commercial industry (film/ad companies, automotive, arcades, resellers, peripheral developers, game devs), indies, universities and rich early adopters coupled with a scarce supply of units. Right now anyone that is unable to get on the VIP short list for Oculus Touch or Vive development kits pretty much has to freeze development until commercial release for any Touch/controller r&d they're doing, and this will probably spill over to those first couple months after launch when demand still isn't being met. I suspect that this has a lot to do with why Razer Hydras, which could be purchased for as low as $100 just a couple years ago, have been going for $300-500 on ebay in the past year despite the fact that they'll be entirely obsolete the day the Vive controllers are available.
 
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