Sony VR Headset/Project Morpheus/PlayStation VR

Why is Morpheus inferior? Last time I checked the specs they all seemed much in line, with each having something better than the other

Well, primarily the resolution and dual screens. Sure Morpheus has a higher refresh rate and far better ergonomics, but from the perspective of the PC faithfull who need eye-bleeding super-sampled 2k resolutions for their triple SLI Titan X rigs, Occulus and Vive are the clear winners there.

Morpheus should be an accomplished VR headset, but it is designed to suit to PS4's VR rendering capability to provide the best possbile VR experience wirth console-level HW. I just sort of saw it as OR and Vive as more "high end VR" to Morpheus' "mid range VR".
 
If Sony supports Oculus and Vive on PS4, and those would work on PC as well, then for me that would mean I should buy one of those instead of Morpheus. But if Morpheus works on PC too, then I have a benefit of getting Morpheus because it's Sony's device and I like Sony Hardware and how well it tends to work together with other devices in terms of proper HDMI-CEC support and such.

I think all of VR would benefit from having all VR devices work properly on all platforms, similar to how racing wheels work with PS4 and PC at the same time, and Guitar Hero/Rock band peripherals work on both, etc.

I also disagree that Vive/OR are clear winners at this point.

And in general, VR has the potential to become much larger than 'just' consoles.
 
Yeah, when I view people playing on the OR on YouTube, it hardly looks like a premium service as it currently stands. I'm fully aware that it's not a commercial product at the moment, but they really need to innovate beyond simply having a headset.

The Morpheus experience looks far more complete and high-end to me; mostly because the hardware itself looks like a premium product and it's compatible with DS4 and Move. Sat in front of a keyboard and mouse, that you cannot see, does not in anyway compare to using a device that you can see in you game.

The difference for me is I know I'll be able to use the Morpheus straight out of the box and eveything will work. If I buy a PC VR, I'm not sure if I buy x or y VR headset and mix and match with x or y VR control. Which games will work, will I constantly need to 'hack' my games to work on the PC and even if I do there's no guarantee it'll be any good.

On PS4 I know the games that will work and hopefully all or most of them will have been created for VR and not a hack job.
 
Yeah, when I view people playing on the OR on YouTube, it hardly looks like a premium service as it currently stands. I'm fully aware that it's not a commercial product at the moment, but they really need to innovate beyond simply having a headset.

The Morpheus experience looks far more complete and high-end to me; mostly because the hardware itself looks like a premium product and it's compatible with DS4 and Move. Sat in front of a keyboard and mouse, that you cannot see, does not in anyway compare to using a device that you can see in you game.

The difference for me is I know I'll be able to use the Morpheus straight out of the box and eveything will work. If I buy a PC VR, I'm not sure if I buy x or y VR headset and mix and match with x or y VR control. Which games will work, will I constantly need to 'hack' my games to work on the PC and even if I do there's no guarantee it'll be any good.

On PS4 I know the games that will work and hopefully all or most of them will have been created for VR and not a hack job.
Not that I'm disagreeing... but are you calling the process of finding drivers, changing a few settings and hoping for the best "hacking"? Isn't that just every day life in PC gaming?

/runs
 
Sat in front of a keyboard and mouse, that you cannot see, does not in anyway compare to using a device that you can see in you game.

I totally agree on this although we should wait and see what happens on the OR front with regards to input before drawing any conclusions I think. There have certainly been lots of rumours that they're working on an input method similar to move which if it came bundled with the headset (which it really should otherwise game support will be spotty) would be just as standard as move/DS4 are to Morpheus.

The difference for me is I know I'll be able to use the Morpheus straight out of the box and eveything will work. If I buy a PC VR, I'm not sure if I buy x or y VR headset and mix and match with x or y VR control. Which games will work, will I constantly need to 'hack' my games to work on the PC and even if I do there's no guarantee it'll be any good.

On PS4 I know the games that will work and hopefully all or most of them will have been created for VR and not a hack job.

There will certainly be a lot of hacking to get VR to work on the PC but that will generally be in titles where it wasn't designed to work in the first place. And so on PC you will be able to hack and maybe get a decent VR experience while on PS4 the same game will be stuck with 2D (i.e. the same as the current situation for stereoscopic 3D). However I'd expect those games designed from the off to run in VR should offer as seamless an experience on the PC as the PS4. Providing there is a standard input method of course (which for a lot of games will just be a control pad/wheel anyway).
 
Some of the hacks I've seen for OR are awful; like the Call of Duty one, where the sensitivity for head movement is stupidly high.

There really needs to be some kind of quality stamp for VR, otherwise people will have these really negative experiences and choose never to use it.
 
The standard non-gamepad controller is shaping up to be the move approach from everybody. Be it visible light (move), or infrared (oculus?), or laser scan (valve), or magnetic (sixense), they're all similar user inputs which will allow multi-platform games on PC and PS4. We're still waiting on oculus and potentially microsoft, but chances are it will have to be similar to Move from the user perspective, if not from the technological and patents perspective.
 
Like a 3D mouse? Difficult to tell from that picture alone.
 
Well it has has trackpad, but there is no obvious markers/sensors visible on the outside. Helmet has one camera. Integrated Leap Motion?
 
That's if it even tracks it at all. Sounds insufficient to me.
 
I thought Sony's GDC presentation showing what was possible with 'just' the DualShock 4 was really promising for getting all sorts of existing game-types working properly with VR, like 3D platformers and such. I could see that work well even for Uncharted or The Last of Us, say, or Motorstorm RC, etc.
 
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